196 pts ยท July 21, 2021
Developing Kitsune Battlemage, an intense small scale multiplayer magic battle game where players have access to all skills. Steam: https://store.steampowered.com/app/1851840/Kitsune_Battlemage/
No idea why some of you are so hell bent on hating indie developers posting their progress updates.
Probably a good idea lol
Game name is Kitsune Battlemage, you can find it on steam:https://store.steampowered.com/app/1851840/Kitsune_Battlemage/
Whoever is out here downvoting INDIE DEVELOPER posts will have to fight me in hand to hand combat. >:D
Smoked meats
Yeah their whole design was based around br mechanics, from the gauntlets to looting and all that. A big reason I started making this game.
I'm think floo powder is based on salvia. Then again I've had one relaxing experience and one being ripped through dimensions and time.
Warrior kitteh
Gracias
Thanks!
I adjusted the mouth after reading this haha
I kind of make the eyes and features a little more noticeable from a distance if that makes sense but maybe I should tone it down.
That's a cool idea
Ze germans are typing...
Yeah I just learned this recently, viva la resistance
In unreal engine turns out there is a crouch and uncrouch node in blueprints that seems to move the capsule, through the floor even.
This can cause problems with animations though, since the mesh is a child of the collider... but I think there's a workaround
Yeah the spring arm is a child of the capsule collider, on crouch the capsule collider moves down so the spring arm goes with it.
The player has to choose between stamina, mana, and health potions or slot an extra skill (kind of a bug right now) in battle.
UE4
I'll try more of that, really whatever people want to see about the game dev process I can try and share.
Hey thanks everyone for the support it means a lot, bit of a rough day today ha.
Yeah I felt that too... I have re-timed the movement to better match the animation and it feels better. Maybe there's a way to detach cam
I suppose if nothing else a reminder to stay hydrated. But now I'm wondering how does it keep refilling itself.
These are the kind of little tips I love
Right now alt is dodge and ctrl is dash... plan is to have keybindings set up tomorrow.
I had just assumed it was rough out here for indie devs or maybe the bigger studios have bots that keep everyone pinned down idk
Thanks! It's Kitsune Battlemage
Wahhhh. Elden ring mages, new world mages, spellbreak players etc... anyone into that may be interested in playing. Source: Me, all of that.
Rad
No idea why some of you are so hell bent on hating indie developers posting their progress updates.
Probably a good idea lol
Game name is Kitsune Battlemage, you can find it on steam:https://store.steampowered.com/app/1851840/Kitsune_Battlemage/
Whoever is out here downvoting INDIE DEVELOPER posts will have to fight me in hand to hand combat. >:D
Smoked meats
Yeah their whole design was based around br mechanics, from the gauntlets to looting and all that. A big reason I started making this game.
I'm think floo powder is based on salvia. Then again I've had one relaxing experience and one being ripped through dimensions and time.
Warrior kitteh
Gracias
Thanks!
I adjusted the mouth after reading this haha
I kind of make the eyes and features a little more noticeable from a distance if that makes sense but maybe I should tone it down.
That's a cool idea
Ze germans are typing...
Yeah I just learned this recently, viva la resistance
In unreal engine turns out there is a crouch and uncrouch node in blueprints that seems to move the capsule, through the floor even.
This can cause problems with animations though, since the mesh is a child of the collider... but I think there's a workaround
Yeah the spring arm is a child of the capsule collider, on crouch the capsule collider moves down so the spring arm goes with it.
The player has to choose between stamina, mana, and health potions or slot an extra skill (kind of a bug right now) in battle.
UE4
I'll try more of that, really whatever people want to see about the game dev process I can try and share.
Hey thanks everyone for the support it means a lot, bit of a rough day today ha.
Yeah I felt that too... I have re-timed the movement to better match the animation and it feels better. Maybe there's a way to detach cam
I suppose if nothing else a reminder to stay hydrated. But now I'm wondering how does it keep refilling itself.
These are the kind of little tips I love
Right now alt is dodge and ctrl is dash... plan is to have keybindings set up tomorrow.
I had just assumed it was rough out here for indie devs or maybe the bigger studios have bots that keep everyone pinned down idk
Thanks! It's Kitsune Battlemage
Wahhhh. Elden ring mages, new world mages, spellbreak players etc... anyone into that may be interested in playing. Source: Me, all of that.
Rad