blkbebop

196 pts ยท July 21, 2021


Developing Kitsune Battlemage, an intense small scale multiplayer magic battle game where players have access to all skills. Steam: https://store.steampowered.com/app/1851840/Kitsune_Battlemage/

No idea why some of you are so hell bent on hating indie developers posting their progress updates.

3 years ago | Likes 14 Dislikes 13

Probably a good idea lol

3 years ago | Likes 1 Dislikes 0

Whoever is out here downvoting INDIE DEVELOPER posts will have to fight me in hand to hand combat. >:D

3 years ago | Likes 1 Dislikes 0

Smoked meats

3 years ago | Likes 1 Dislikes 0

Yeah their whole design was based around br mechanics, from the gauntlets to looting and all that. A big reason I started making this game.

3 years ago | Likes 1 Dislikes 0

I'm think floo powder is based on salvia. Then again I've had one relaxing experience and one being ripped through dimensions and time.

3 years ago | Likes 2 Dislikes 0

Warrior kitteh

3 years ago | Likes 4 Dislikes 0

Gracias

3 years ago | Likes 1 Dislikes 0

Thanks!

3 years ago | Likes 1 Dislikes 0

I adjusted the mouth after reading this haha

3 years ago | Likes 2 Dislikes 1

I kind of make the eyes and features a little more noticeable from a distance if that makes sense but maybe I should tone it down.

3 years ago | Likes 1 Dislikes 0

That's a cool idea

3 years ago | Likes 2 Dislikes 0

Ze germans are typing...

4 years ago | Likes 3 Dislikes 0

Yeah I just learned this recently, viva la resistance

4 years ago | Likes 1 Dislikes 0

In unreal engine turns out there is a crouch and uncrouch node in blueprints that seems to move the capsule, through the floor even.

4 years ago | Likes 1 Dislikes 0

This can cause problems with animations though, since the mesh is a child of the collider... but I think there's a workaround

4 years ago | Likes 1 Dislikes 0

Yeah the spring arm is a child of the capsule collider, on crouch the capsule collider moves down so the spring arm goes with it.

4 years ago | Likes 1 Dislikes 0

The player has to choose between stamina, mana, and health potions or slot an extra skill (kind of a bug right now) in battle.

4 years ago | Likes 1 Dislikes 0

UE4

4 years ago | Likes 2 Dislikes 0

I'll try more of that, really whatever people want to see about the game dev process I can try and share.

4 years ago | Likes 1 Dislikes 0

Hey thanks everyone for the support it means a lot, bit of a rough day today ha.

4 years ago | Likes 2 Dislikes 0

Yeah I felt that too... I have re-timed the movement to better match the animation and it feels better. Maybe there's a way to detach cam

4 years ago | Likes 1 Dislikes 0

I suppose if nothing else a reminder to stay hydrated. But now I'm wondering how does it keep refilling itself.

4 years ago | Likes 1 Dislikes 0

These are the kind of little tips I love

4 years ago | Likes 2 Dislikes 0

Right now alt is dodge and ctrl is dash... plan is to have keybindings set up tomorrow.

4 years ago | Likes 2 Dislikes 0

I had just assumed it was rough out here for indie devs or maybe the bigger studios have bots that keep everyone pinned down idk

4 years ago | Likes 2 Dislikes 0

Thanks! It's Kitsune Battlemage

4 years ago | Likes 1 Dislikes 0

Wahhhh. Elden ring mages, new world mages, spellbreak players etc... anyone into that may be interested in playing. Source: Me, all of that.

4 years ago | Likes 1 Dislikes 1

Rad

4 years ago | Likes 1 Dislikes 0