Anyone can make a video game!

Jun 22, 2018 10:01 AM

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Fourth time uploading this set because iPhone's terrible cropping feature and out-of-order pics sorry for spam

(originally posted by @ff7cstrife on 2017-06-23 06:09:21)

The market is already flooded with crap. Raise the bar.

8 years ago | Likes 2 Dislikes 0

You don't even need to know about the actual programming to know it's balls hard. I tried making a fuckin portal map with Hammer. Fuck that

8 years ago | Likes 14 Dislikes 0

Hes not wrong. All those programs require you to "know shit about computers."

8 years ago | Likes 21 Dislikes 0

Well okay I have experience in lots of languages and all. Can my brain give me good game ideas now please?

8 years ago | Likes 4 Dislikes 0

Odd RPGMaker isn't on this list.

8 years ago | Likes 4 Dislikes 0

Scratch is now being used in primary schools here in the UK. That shows you how easy it is to use. Well worth a look see.

8 years ago | Likes 122 Dislikes 5

Also in some schools in Canada! My daughter made a platformer this year and is going to a game dev summer camp this summer

8 years ago | Likes 1 Dislikes 0

My daughter is in the Girls Who Code summer immersion program. They start them out with Scratch. It trains the mind to think like a coder.

8 years ago | Likes 14 Dislikes 0

(originally by @Kalamain on 2017-06-23 07:43:08)

8 years ago | Likes 23 Dislikes 4

Yeah we've been using it since I was in primary school ! (10 years ago for reference)

8 years ago | Likes 1 Dislikes 0

Tenet of humor.

8 years ago | Likes 65 Dislikes 0

Autocorrect.

8 years ago | Likes 4 Dislikes 0

Still counts

8 years ago | Likes 4 Dislikes 0

8 years ago | Likes 5 Dislikes 0

It is reverse feudal, when you subscribe to your tenants.

8 years ago | Likes 4 Dislikes 0

v Tennant of humor.

8 years ago | Likes 9 Dislikes 0

Those programs all run on computers though. Is there no mail-order game making tool?

8 years ago | Likes 4 Dislikes 0

I fucking hate it when people use Unity once and claim they are an expert at coding. My pet peeve I guess.

8 years ago | Likes 9 Dislikes 0

Well, I did Code Academy once therefore I am literally Steve Jobs.

8 years ago | Likes 2 Dislikes 0

yeah see how easy it is, lets team up on devs and shit in thier life.

8 years ago | Likes 4 Dislikes 0

bitches don't know about my GODOT 3

8 years ago | Likes 3 Dislikes 0

Since when is FL studio free ?

8 years ago | Likes 3 Dislikes 0

Udemy.com has fantastic courses on Unity, Unreal, and Blender for reasonable prices, plus a bunch of other shit that's cool too.

8 years ago | Likes 3 Dislikes 0

Take this and throw it into a blog (just a free google thing or something) because this is a bit of a mess and is lacking links/info.

8 years ago | Likes 3 Dislikes 0

Fl Studio is definitely not free lol

8 years ago | Likes 50 Dislikes 1

What do you mean poor people want the ability to open saved projects why don't they stop being poor.

8 years ago | Likes 3 Dislikes 1

Indeed! And if you release commercial stuff with a cracked FL Studio and get found out, trouble can come your way.

8 years ago | Likes 7 Dislikes 1

Full pack is almost free though! /s

8 years ago | Likes 7 Dislikes 1

Get Ardour. That is free and supports VST plug-Ins

8 years ago | Likes 4 Dislikes 0

This! Ardour is great. LMMS too if you want something similar to FL studio.

8 years ago | Likes 3 Dislikes 0

LMMS works pretty good, too. But I always recommend Ardour because it gives both tools to work with Sequenzers and Synths and also (1/2)

8 years ago | Likes 2 Dislikes 0

Give you enough classical production tools in editing and mixing to finish a whole and professional sounding production.

8 years ago | Likes 2 Dislikes 0

Isn't Maya very expensive as well?

8 years ago | Likes 15 Dislikes 0

The student version is free

8 years ago | Likes 1 Dislikes 0

Like $170 a month or something. Dunno why they didn't list blender instead because thats free

8 years ago | Likes 10 Dislikes 0

I'm feeling pretty triggered that Blender wasn't listed in the 3d modelers. It's pretty much as good as all the $3.9k software out there, >

8 years ago | Likes 22 Dislikes 1

.

8 years ago | Likes 1 Dislikes 0

Ikr!? Maya costs an absolute packet iirc. Blender all the way

8 years ago | Likes 2 Dislikes 0

> free and open source, and has an insane, light particle based rendering engine.

8 years ago | Likes 11 Dislikes 0

Yes. And it's so easy to pick up too! So intuitive with all its menus.

8 years ago | Likes 1 Dislikes 0

and you can script the shit out of it with python

8 years ago | Likes 5 Dislikes 0

It has a very steep learning curve for the uninitiated, though, which is why I'm assuming it wasn't mentioned.

8 years ago | Likes 1 Dislikes 0

Game Audio Professional here: the audio software you want to use is reaper. It's free (with nag screen) @ www.reaper.fm

8 years ago | Likes 8 Dislikes 0

Not 100% free. It is required you buy a license if you're using it for commercial purposes, which game audio falls under.

8 years ago | Likes 2 Dislikes 0

Same for Unity, however you can absolutely develop your game using the free license and only purchase once you're ready to publish.

8 years ago | Likes 1 Dislikes 0

Nope. Not same license. Reaper has a 60 day trial. People claim it's free because you can ignore the warning and keep going.

8 years ago | Likes 1 Dislikes 0

But it states that after the evaluation period you need to buy at least the (cheapest) personal license which covers personal use.

8 years ago | Likes 1 Dislikes 0

Oh, that's a bit of a bummer. I'm sure there are more convenient alternatives out there though.

8 years ago | Likes 1 Dislikes 0

If I remember well, none of the guys on the team for baldur's gate had worked on a video game before

8 years ago | Likes 5 Dislikes 2

I doubt that. But even if they didn't, they still knew how to program, compose music, create art and write story.

8 years ago | Likes 1 Dislikes 0

Nah, James Ohlen (lead designer) and Scott Greig (lead programmer) worked on Shattered Steel, the previous and first title by BioWare.

8 years ago | Likes 4 Dislikes 0

Ah, my bad

8 years ago | Likes 2 Dislikes 0

Unity can also be used to make 2D games. It's what Hollow Knight was made in.

8 years ago | Likes 8 Dislikes 0

Is W3Schools still shit?

8 years ago | Likes 13 Dislikes 0

8 years ago | Likes 2 Dislikes 1

It always is

8 years ago | Likes 6 Dislikes 0

unless of course looking up one piece of information you're looking for in webdesign. But definitely not for games

8 years ago | Likes 2 Dislikes 0

Yes, use MDN. I actually installed a firefox addon to block W3Schools results from google cause I kept accidentally clicking them

8 years ago | Likes 4 Dislikes 0

Well ya. If you have anything to do with HTML or CSS W3Schools should be a site you visit very often

8 years ago | Likes 7 Dislikes 3

What? No, blacklist that site from google searches! Use mdn if you're doing anything html/css. W3 should be burned from the net.

8 years ago | Likes 2 Dislikes 0

why

8 years ago | Likes 2 Dislikes 0

Outdated info, incomplete info, flat out incorrect info. It's not a place you want to learn from

8 years ago | Likes 1 Dislikes 0

What about RPG Maker? Has a semi bad reputation thanks to some garbage games but others are really fun.

8 years ago | Likes 8 Dislikes 0

Aww I looked it up and it looks awesome and I was super excited... but it costs money. Looks cool though.

8 years ago | Likes 1 Dislikes 0

You can't make a game without putting in neither effort nor money.

8 years ago | Likes 1 Dislikes 0

Yeah no I totally understand. The only problem is... I don't have money.

8 years ago | Likes 1 Dislikes 0

Effort it is then! What the post didn't lie about is that there's a ton of free resources out there to get you started.

8 years ago | Likes 1 Dislikes 0

What about MSPaint!?!

8 years ago | Likes 8 Dislikes 0

It's just as useful without knowledge and experience in the respective fields

8 years ago | Likes 3 Dislikes 0

I made a game with Construct 2 that got played nearly 40k times

8 years ago | Likes 6 Dislikes 0

Link?

8 years ago | Likes 2 Dislikes 0

No, Nintendo made that one

8 years ago | Likes 4 Dislikes 0

...So...the biggest problem isn't the tools, it's the problem where you have to write the story first...

8 years ago | Likes 10 Dislikes 1

Yup!

8 years ago | Likes 1 Dislikes 0

Who needs a story?

8 years ago | Likes 6 Dislikes 0

It's also the problem where you have to fix problems, finish it and invest tons of time into art and models, no?

8 years ago | Likes 1 Dislikes 0

I think it would be fun to make a game just for myself. Who cares if an audience likes it? A lot of hobbies are for personal enjoyment.

8 years ago | Likes 5 Dislikes 0

That's the right attitude to have!

8 years ago | Likes 2 Dislikes 0

I mean sure. I favorited this last time. But also, programming is only a scant part of it. It still takes a lot of effort in planning.

8 years ago | Likes 523 Dislikes 4

making a game is easy. making a good game is hard

8 years ago | Likes 2 Dislikes 0

And writing skill, if you plan to make anything single player.

8 years ago | Likes 2 Dislikes 0

That's what all those Bob Martin books are for

8 years ago | Likes 1 Dislikes 0

Using game maker studio 2. Been watching YouTube tutorials but haven’t figured out collision with enemies or their AI’s yet. Sup frustrating

8 years ago | Likes 2 Dislikes 0

Tell that to my teachers. Aced design part of the exam, couldn't remember basic programming and flunked the test.

8 years ago | Likes 1 Dislikes 0

Who plans, just do. If you are solo and know what,you are doing it should be a piece of cake ;)

8 years ago | Likes 1 Dislikes 0

I favorited this last time I saw it then went to look at it later and everything had been removed.

8 years ago | Likes 3 Dislikes 0

Yeah, I've started a ton of hobby game projects, almost all of which would require a little bit of outside help. Programming is the 1/2

8 years ago | Likes 5 Dislikes 0

.. least difficult part (I might be biased, as I'm a senior developer). Making the art, testing, planning, coordinating - that's tough. 2/2

8 years ago | Likes 3 Dislikes 0

art is what kills my projects every time, I suck at that

8 years ago | Likes 1 Dislikes 0

You don't have to make great art assets to make a good game. Look at Super Hot. Just think about what you can manage as you have ideas.

8 years ago | Likes 1 Dislikes 0

I know, but I only do it as a hobby and I like it to look pretty. It's a bit discouraging when that part comes and I can't do much

8 years ago | Likes 2 Dislikes 0

Everything is easy once you've learnt how to think that way. It's the learning that's the hard part.

8 years ago | Likes 1 Dislikes 0

Oh, now, I'd question that and as a programmer I obviously wish to "defend my art"! Planning is key, you are right, but code is _essential_

8 years ago | Likes 74 Dislikes 3

Code is the least difficult part in simple adventure, RPG and platformer games. Art and level design and testing takes more effort. 1/2

8 years ago | Likes 2 Dislikes 3

Also you can't really use lots of free assets for a commercial product, while you can google for code snippets as much as you'd like. 2/2

8 years ago | Likes 1 Dislikes 3

So is art, music, design, and playability

8 years ago | Likes 18 Dislikes 0

And all of those are influenced by code directly. There are many horror stories of studios who did those first and had to redo because code

8 years ago | Likes 2 Dislikes 5

If you're developing properly, (using the right engine, malleable coding, and defining requirements properly), then you shouldn't need to

8 years ago | Likes 4 Dislikes 1

You don't make art or other design decisions until AFTER you plan out systems. I'm sorry, but you just don't to avoid the most problems.

8 years ago | Likes 1 Dislikes 1

As a programmer who dabbled in trying to make a game here or there, I got to be honest and say figuring out fun mechanics is the harder bit.

8 years ago | Likes 9 Dislikes 0

Really is. I could write up code, but without a game behind it, it's just... well, work, really.

8 years ago | Likes 4 Dislikes 0

While you are of course right, I'd add that everything is essential. You can't play plain code, too.

8 years ago | Likes 2 Dislikes 0

I'm a software developer! I'm just saying using these pre-built engiines doesn't mean your game doesn't need work is all.

8 years ago | Likes 50 Dislikes 0

Sure, I've been coding since the early 80s and seen "game engines" come and go. It all depends on just how much flexibility you want. /2

8 years ago | Likes 18 Dislikes 2

KISS

8 years ago | Likes 1 Dislikes 1

2/ Things like Unreal/Unity offer huge flexibility but a massive learning curve. "Drag and drop" engines clearly don't but the output.. /3

8 years ago | Likes 17 Dislikes 1

3/ ..tends to be pretty poor unless you spend a lot of time working out how to get the best out of the restrictions.

8 years ago | Likes 17 Dislikes 1

Paint tool sai isn't free. I have it, and it's about $50

8 years ago | Likes 5 Dislikes 0

It should have said FireAlpaca and Krita.

8 years ago | Likes 1 Dislikes 0

Not even one mention about blender but Paint tool sai and FL Studio which aren't even free. Blender is life.

8 years ago | Likes 8 Dislikes 0

What do you make in blender?

8 years ago | Likes 1 Dislikes 0

Blender is a free 3D Software which can be used for modeling, animation, composition, it even has it's own Game Engine 1/2

8 years ago | Likes 1 Dislikes 0

you can Motion Track Videos with Blender etc. etc. It's not even only a trial version. It is completly free and there are many tutorials.

8 years ago | Likes 1 Dislikes 0

Yeah I know that, but what do you make?

8 years ago | Likes 1 Dislikes 0

mostly 3D Animation and special effects for my own movies or short films. I have not uploaded any at the moment but I am working on it.

8 years ago | Likes 1 Dislikes 0

Ah yes, screencaps of links. This will help me

8 years ago | Likes 8 Dislikes 1

http://www.google.com here, have a link

8 years ago | Likes 3 Dislikes 1

Thanks mate! Never been there before. Looks pretty cool but I don't really understand it.

8 years ago | Likes 2 Dislikes 0

Anybody who actually has industry experience when people say “anybody can make a game” or “it’s easy”

8 years ago | Likes 930 Dislikes 19

Nah, not true. Anyone can make a simple game nowadays. Of course making a good game is hard, but lots of good indie games come out made 1/2

8 years ago | Likes 1 Dislikes 2

.. by amateurs nowadays. It takes effort, but yes - anybody can make a game. 2/2

8 years ago | Likes 1 Dislikes 2

I made a snake game for android. Its open source. You can get it here : https://github.com/asif-mistry/Snake/releases

8 years ago | Likes 3 Dislikes 0

Hobby computer + Unreal Engine + tutorials = first indie title. Will it be Mass Effect? No. But keep trying.

8 years ago | Likes 28 Dislikes 0

It could be Mass Effect: Andromeda, though! ME:A Culpa.

8 years ago | Likes 23 Dislikes 2

It's like "anyone can cook." Anyone can learn the tools, and have fun doing it, but not everyone can be great.

8 years ago | Likes 12 Dislikes 0

Anybody CAN make a game. In order to make a GOOD game you need to practice by making a thousand shit games first.

8 years ago | Likes 3 Dislikes 0

Or you could... study. Learn proper techniques, research design philosphies and actually put in effort instead of bruteforcing it.

8 years ago | Likes 2 Dislikes 0

Then that will require fewer than a thousand shit games.

8 years ago | Likes 1 Dislikes 0

Studied game design and production at uni, shit's fucking difficult

8 years ago | Likes 9 Dislikes 0

I used to make games on my C64. Anybody can make a game. But it takes a certain kind of person to make a good game. Or a replayable game.

8 years ago | Likes 1 Dislikes 0

Working in MonoGame and rewriting parts of it to do what I need to do, I can +1 that

8 years ago | Likes 1 Dislikes 0

Seriously, it’s fucking nuts. Not only do you have to worry about the mindfuckingly complicated technical aspects, but on top of that(1)

8 years ago | Likes 9 Dislikes 0

(2) you have to figure out how to make it fun and engaging.

8 years ago | Likes 6 Dislikes 0

I once used RPG Maker on Ps2 to recreate Legend of Zelda OoT. It wasn't well written, but it worked.

8 years ago | Likes 3 Dislikes 0

You're missing the point. Not everyone can make Fortnite but developing games is a great way to get people into coding...

8 years ago | Likes 9 Dislikes 1

You mean I can't throw 100 players in a map and give them guns?

8 years ago | Likes 1 Dislikes 1

Sadly the steam library is now a testament to that guy's "helpful" post about how anybody can make a game using those tools.

8 years ago | Likes 6 Dislikes 0

The question that was never asked is whether or not they should.

8 years ago | Likes 5 Dislikes 0

they should if they want to, but have some self awareness and don't try to sell your shit game

8 years ago | Likes 1 Dislikes 0

Yeah, games like that used to be published to free game sites. Where they belong. People trying to cash in on shit makes the industry worse.

8 years ago | Likes 1 Dislikes 0

There's so many factors to take into consideration when making a game. Is it fun? How will the player feel when they're done? And much more.

8 years ago | Likes 8 Dislikes 0

Fair. But, look at Crysis. That was more of a proof of concept about the game engine. It did its job and was a fun game, but it does not 1/2

8 years ago | Likes 2 Dislikes 0

have to be a fun game. It helps if it is, especially for sales. I will admit, I gave up on the game, because of the gameplay. Looks amazing.

8 years ago | Likes 2 Dislikes 0

So, basically you're saying it was successful. But there's a fine line between "successful" and "good".

8 years ago | Likes 1 Dislikes 0

Also, going back to the concept of the engine. The game can look amazing, but still not be a "good game". So many factors to take in. In my

8 years ago | Likes 1 Dislikes 0

Nobody’s talking about AAA games, dude. Simple, short narratives with very little art and gameplay are trivial to make on TWINE.

8 years ago | Likes 16 Dislikes 3

Misao and Witch's House -- all made on the RPG Maker program, yet Youtubers love them. Undertale has some of the highest ratings for 1/2

8 years ago | Likes 5 Dislikes 2

indie game made by a single person on GameMaker Studio. By the end of 2015, it sold over 500,000 copies.

8 years ago | Likes 3 Dislikes 2

And they all play the same, feel the same, look the same and cost the same.

8 years ago | Likes 9 Dislikes 3

Yeah but so do military shooters so....

8 years ago | Likes 1 Dislikes 1

I didn't say those were any better. Indie used to be fun ideas that couldn't get funding from the giants making the same game every year.

8 years ago | Likes 0 Dislikes 0

So it's like writing. Anyone can write, but few can write professionally. These programs are the pens and papers of the game industry.

8 years ago | Likes 7 Dislikes 0

Nope, books are written with words. Games are written with code. I can't write a Spanish novel because I don't know how to write Spanish

8 years ago | Likes 2 Dislikes 2

You can if you use an online translation service, but it probably won’t turn out well.

8 years ago | Likes 1 Dislikes 0

Code is words. Hence why these beginners' programs are so important. It helps beginners learn the language while they are testing ideas.

8 years ago | Likes 1 Dislikes 0

Anyone can make a "game" but not everyone can make a good game.

8 years ago | Likes 571 Dislikes 0

And most people making games can't tell the difference until it's already 90% done and some one else gets a chance to play it.

8 years ago | Likes 1 Dislikes 0

(Not a dig at the industry, literally talking about creator blindness - you get so wrapped up in what it could be you don't see what it is.)

8 years ago | Likes 2 Dislikes 0

I just finished making a game 5 hours in the future...

8 years ago | Likes 18 Dislikes 0

The hard part is being unique and making your own assets (audio, sfx, art, models, textures, etc). Each area takes years to master.

8 years ago | Likes 2 Dislikes 0

Even then making a full game that works and is truly yours and not piecemeal of others' work takes a LOT of time.

8 years ago | Likes 13 Dislikes 0

But thats not the definition of a game, you can literally write a javascript tictactoe on jsfiddle or something, and call it a game

8 years ago | Likes 6 Dislikes 1

Been working on a C++ version of Casino Blackjack. Ran into some issues with pointers and I have shelved it. Will return soon.

8 years ago | Likes 4 Dislikes 0

Flappy Bird dude made bank on a crap game that everyone went nuts over. Make something and give it a shot. Weirder things have happened.

8 years ago | Likes 90 Dislikes 1

Yeah, but that was a straight rip off of an older flash game. I mean, all mobile games are, but that's the point...

8 years ago | Likes 2 Dislikes 0

Helicopter?

8 years ago | Likes 1 Dislikes 1

Castle Crasher, IIRC

8 years ago | Likes 1 Dislikes 0

Wasn't technically a bad game, had a goal, had controls, sound like.. nothing was broken. Maybe not the best game but it's a working game

8 years ago | Likes 4 Dislikes 0

You can't make flappy bird without decent coding experience.

8 years ago | Likes 4 Dislikes 1

You cna make flappy bird in a day with game maker

8 years ago | Likes 4 Dislikes 2

Can*

8 years ago | Likes 3 Dislikes 0

uhhmmm, if you use something like app inventor, you can make a flappy bird level game in 30 minutes at most

8 years ago | Likes 2 Dislikes 0

No no you can't. Here's a guy very proficient in App inventor trying to make flappy bird. https://www.youtube.com/watch?v=-GKn8RzjNrs

8 years ago | Likes 1 Dislikes 0

And then they got rid of it, and it was like the world was ending. Ahh good times

8 years ago | Likes 35 Dislikes 0

there were iphones that got auctioned in the 10's of thousands of dollars cause they had that app installed.

8 years ago | Likes 23 Dislikes 0

Seriously? Wow..

8 years ago | Likes 1 Dislikes 0

That's funny cuz with Android you just had to have had it previously installed and you could reinstall it

8 years ago | Likes 20 Dislikes 0

I still have it installed on my iPhone lol, but it’s currently unplayable because of iOS 11.

8 years ago | Likes 3 Dislikes 0

anyone CAN make a game. It takes skill and experience to make a good game.

8 years ago | Likes 152 Dislikes 0

I mean my granny is dead.... pretty sure game making is off the table for her

8 years ago | Likes 1 Dislikes 1

May 19th 2015 Witcher 3

8 years ago | Likes 1 Dislikes 1

She died in 2012

8 years ago | Likes 1 Dislikes 0

Like flappy bird?

8 years ago | Likes 2 Dislikes 0

And above all else, creativity. Unless you wanna make a battle royale, then just dont make anything.

8 years ago | Likes 24 Dislikes 1

Well. There goes my game dev career.

8 years ago | Likes 5 Dislikes 0

And the experience part can often come from making a ton of crappy games until you notice they start to become less and less terrible.

8 years ago | Likes 3 Dislikes 0

When was the last time a good game hit the market though.

8 years ago | Likes 5 Dislikes 6

Personally I'd say when God of War hit the market. Unless you mean indie, in which case I don't know, I can't afford indie games.

8 years ago | Likes 3 Dislikes 0

The Witcher 3.

8 years ago | Likes 14 Dislikes 2

Bloodborne

8 years ago | Likes 8 Dislikes 2

Cuphead

8 years ago | Likes 10 Dislikes 1

Hollow Knight

8 years ago | Likes 9 Dislikes 1

I mean unity is pretty easy.

8 years ago | Likes 22 Dislikes 4

Now, personally I've played around with cryengine, UE4, and unity and unity proved to be the only one I just couldn't figure out well

8 years ago | Likes 1 Dislikes 0

It's easy to do simple things, but if you want to do anything complex or not within the standard realm, you better know some coding.

8 years ago | Likes 5 Dislikes 0

I was gunna say. Anyone can make a game, the pros get paid to make games worth playing

8 years ago | Likes 17 Dislikes 0

Yeah but EA arent pros.

8 years ago | Likes 4 Dislikes 3

Every pro has to make hello world at some point in their life

8 years ago | Likes 11 Dislikes 0

I'm a 3D Blender animator that at most has made custom Dyno commands and VERY basic html coding. Could you suggest where (1/2)

8 years ago | Likes 3 Dislikes 0

someone at that level could start with Unity? (Usually I animate on other ppls games and they program)

8 years ago | Likes 3 Dislikes 0

This is what I started with - https://unity3d.com/learn/tutorials/s/roll-ball-tutorial

8 years ago | Likes 1 Dislikes 0

I'm a software developer that used unity for 8 weeks. But I started by making a cube walk around a map. Later the cube became a character

8 years ago | Likes 1 Dislikes 0

I never made anything crazy, but it was relatively simple to make interactions happen.

8 years ago | Likes 1 Dislikes 0

Download the most recent build of unity, it comes with some basic tutorials. It's mostly learning where buttons are, and some C# scripting

8 years ago | Likes 1 Dislikes 0

Thank you! I've been wanting to learn but wasn't sure a good place with an 'in order' set rather than looking up "I want to do this"

8 years ago | Likes 1 Dislikes 0

This is a list of tutorials that will help teach you how to use Unity. From this, make changes to the game to whatever you feel like.

8 years ago | Likes 2 Dislikes 0