GarrisonFjord
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Title pretty much says it all. Gonna try and focus on learning sculpting, although I recently decided to start learning Python for no reason, so my brain capacity is getting low.
Here's a couple other things I've made recently. I really missed blender, haven't used it in months, feels good to be back.
4t0m1c4
There is a distinct lack of hairy bananas here.
GarrisonFjord
I should have mentioned, I sculpted him from the default cube, cuz I'm a sadist.
MrglBrglGrgl
Was this rendered real-time, or did it take a while?
GarrisonFjord
It was about 5 seconds per frame. 450 frames total. So whatever that math is.
GentryFriedRichFillets
I believe it's multiplication.
4t0m1c4
more than 5 seconds :D
GentryFriedRichFillets
What's been your favorite method or source for learning?
I have been thinking about getting back into it after playing around with the basics a few years ago, but I wasn't particularly happy with the tutorial things I had found.
GarrisonFjord
For which one, blender or Python? I signed up for boot.dev and while I'm learning some stuff I feel like there's times they expect me to know things they didn't teach me, and for a complete beginner course it's frustrating. For blender I started with the donut tutorial, even did the updated one a couple weeks ago as a refresher, but after that I watch lots of random tutorials and Google when I get stuck, plus a little bit of good old messing around.
GentryFriedRichFillets
Sorry, my bad. Blender was the one I was referencing.
I did a walkthrough that came with a godot course, but they both had the same flaw. They never told me the design philosophy or underlying reasoning for why things were set-up they way they were. Just "do x-y for z."
If I don't understand the reasoning, how am I supposed to troubleshoot new problems if I can't find a video or article about it.
Learning coding can be frustrating. The assumption of prior knowledge is a common frustration.