Your build is not balanced as all things should be.

Jul 14, 2020 12:57 AM

Your build is not balanced as all things should be.

Please do not have the fps argument in comments

Former xbox gamer friend of mine recently bought a gaming laptop.. Asked me which hdmi cable he needed to increase his fps...

6 years ago | Likes 1 Dislikes 0

So buy a better monitor. You can get to 144hz for like $150.

6 years ago | Likes 3 Dislikes 1

Anything over 75hz is a waste.

6 years ago | Likes 2 Dislikes 3

had to explain this to a friend a few months back. he wanted to put in 3k, all in the tower.

6 years ago | Likes 16 Dislikes 0

I'd rather put it in the tower personally, 60fps is fine, I'd rather be able to compile things in 2 seconds instead of 20.

6 years ago | Likes 5 Dislikes 0

lol if you're talking compile time then you're talking two different applications; not to say that you're wrong in your case.

6 years ago | Likes 1 Dislikes 0

Must game, but also must compile. I ever fight an uphill battle with my wallet and desired pc specs.

6 years ago | Likes 1 Dislikes 0

Hz and FPS aren't 1:1 but... yeah.... I just did a big upgrade on my computer and the monitor is what's holding it back now.

6 years ago | Likes 7 Dislikes 8

They don't have to be 1:1, but unless the framerate is an integer multiple of the refresh rate, you'll have tearing.

6 years ago | Likes 5 Dislikes 1

Right. So anyone only worried about 1 of the 2 is in for a bad time, which was my point. Also my monitor sucks.

6 years ago | Likes 3 Dislikes 0

Umm what? Care to explain how they are not 1:1?

6 years ago | Likes 8 Dislikes 2

Since obviously it's not clear to people, 1 Hz=1 FPS. It doesn't matter if you say your GPU pumps 40Hz or your monitor is 60fps. Both right.

6 years ago | Likes 3 Dislikes 0

Fps is how many frames the gpu can pump out per second. Refresh rate is what the monitor can display per second.

6 years ago | Likes 1 Dislikes 2

If the frames are not synced up right you can get tearing.

6 years ago | Likes 1 Dislikes 0

They're the same thing.. 60fps is 60hz, doesn't matter if it's gpu draw rate, or monitor refresh rate. It's not that hard.

6 years ago | Likes 3 Dislikes 0

Where does this article say that 60fps is NOT 60hz? Why are you linking unrelated stuff?

6 years ago | Likes 3 Dislikes 0

LTT has done some videos on this, but the TL;DR: is that it's only 1:1 on paper. in practice there's dozens of variables.

6 years ago | Likes 4 Dislikes 2

No. FPS use unit of Hz, which mean cycles per second. If there's a tiny variation in syncing gpu and screen, is totally unrelevant.

6 years ago | Likes 4 Dislikes 3

FPS does not "use unit of Hz." FPS is a unit. Hz is a unit. They are both units of a thing occurring over a specific time.

6 years ago | Likes 1 Dislikes 3

What part of "frames per second" you don't get?

6 years ago | Likes 2 Dislikes 0

And bullshit. Depending on how big or small those variations are it absolutely matters. That's why G-sync and V-sync exist.

6 years ago | Likes 3 Dislikes 3

Frame rate changes due to differing amounts or gpu load, are again totally irrelevant to this.

6 years ago | Likes 2 Dislikes 2