Dnd memes again

Sep 12, 2024 11:20 AM

Taltaron

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85847

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1788

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Hey friends!

I’m so glad you like dnd. It’s one of my favorite games. Would you like to play with a group of imgurians? We got this discord running games for all people, currently looking for a few more players. Come say hello. :)

https://discord.gg/zbkEXJ2S

dungeons_and_dragons

#18 I feel this in my soul. How many is too many dice? Trick question, there are NEVER too many dice. All those dumb math word problems in grade school when Jane Doe buys 11 watermelons or whatever absurdity should be about D&D dice. Jane bought 47 dice and gave Billy 11 then bought 62 more, how many dice does Jane have? 98 but its still not enough. Jane needs more dice, and now Billy does too.

2 years ago | Likes 6 Dislikes 0

I played BG3 and in Cazadors palace there was a obligatory DC 0 and I rolled a nat 1. Technically succeeded, but actually failed.

2 years ago | Likes 1 Dislikes 0

#16 animated because nice to have

2 years ago | Likes 12 Dislikes 0

#10 so the rogues int score now matches the players.

2 years ago | Likes 16 Dislikes 0

#4 the one game that i kinda ran for brand new players i had to constantly be like "if i dont tell you which number to roll, its the d20"

2 years ago | Likes 5 Dislikes 0

#18 Dobby has to return to servitude just to afford his habit.

2 years ago | Likes 8 Dislikes 0

#8 The friendliest friendly fire

2 years ago | Likes 7 Dislikes 1

Nice

2 years ago | Likes 3 Dislikes 0

I dont get the Kenku meme... and I'm a Kenku in my DnD game 😪

2 years ago | Likes 40 Dislikes 0

Canuck the Crow stole a knife from a crime scene.

2 years ago | Likes 1 Dislikes 0

Same. Doesn't make sense

2 years ago | Likes 5 Dislikes 1

Kenku speak by mimicking other speech they've heard. They don't have a normal "voice" as it were. Polymorph spell description changes not only the physical stats but also the mental ones. The player read that their intelligence is lowered substantially and despite having the physical capability to speak and reason, acknowledges that they no longer have the mental capacity for it and just attacks.

2 years ago | Likes 34 Dislikes 1

You have made the world a slightly less confusing place. Thank you.

2 years ago | Likes 17 Dislikes 1

#8 that's why you do it to a monk or rogue, preferably one that is a high enough level to have evasion. then auto-succeed means no damage

2 years ago | Likes 8 Dislikes 0

meanwhile, Evocation Wizards get Sculpt Spell, for free, and actually cause the allies to take 0 damage automatically :D

2 years ago | Likes 7 Dislikes 0

For evocation spells, yes. Just be careful when you want to toss some other stuff around. Used a careful spell cloudkill to get the martials out of a big mob of scary enemies once. Guaranteed they made the save, plus it's heavily obscured space so they got away without taking opportunity attacks.

2 years ago | Likes 3 Dislikes 0

yeah I was more just commenting how bad some of the meta magics are compared to class features - like comparing Shield Master 'evasion' (that takes a feat and a reaction to use), while Monks/Rogues can just infinitely reduce/negate those checks with 0 cost

2 years ago | Likes 2 Dislikes 1

#2 The DM:

2 years ago | Likes 11 Dislikes 0

Calling it a player ability and then using different rules is just asking for arguing, though.

2 years ago | Likes 3 Dislikes 0

2 years ago | Likes 4 Dislikes 0

@op is it the Waste of Time server? There’s so much going on there I don’t know where to start, but if y’all need a player I’m game (as long as I’m available of course)

2 years ago | Likes 2 Dislikes 0

Cool, like it’s a lot. But you can also just sign up for games and join those. Don’t have to be in every channel

2 years ago | Likes 1 Dislikes 0

I still remember the time we pissed off our DM so badly, he wanted to quit, he said he worked for nearly an hour to craft an encounter that was sure to be a real challenge for us, only for us to waltz through it with a few spells. We helping him investigate, and found out he was using the NPC section, instead of the monster section of the DM guide. he attacked us with ~30 Orc Bakers and townsfolk.

2 years ago | Likes 1 Dislikes 0

#7 I once killed an undead dragon in one shot by casting halt undead in it, and it plummeted head first into the side of a mountain. This was supposed to be a very dangerous fight, seeing as we were basically in a fancy hot air balloon, and I just went "nah."

2 years ago | Likes 4 Dislikes 0

Lots of d&d on discord

2 years ago | Likes 1 Dislikes 0

#7 Most combats are ~3 rounds. It's more a matter of how many resources (Spell slots, HP, Limited abilities like Action Surge) that you use up. Although a deadly made up of equal numbers to twice the parties size will be more dangerous.

2 years ago | Likes 2 Dislikes 0

A few players and DMs play to “win” D&D and they bewilder me.
They do not get invited back to my table.

2 years ago | Likes 32 Dislikes 0

Good on you. I've quit playing because I've literally NEVER been in a game where the whole table wants to actually (role)play together. It's always a table of a bunch of main character syndrome sufferers.

2 years ago | Likes 6 Dislikes 0

Collaborative improv and meme roulette with math.

2 years ago | Likes 6 Dislikes 0

As a DM, when we wrap up a session and my players all sit and talk about what happened instead of packing up immediately , or when I get a round of “Oh my god” and “That was awesome.” I count that as “winning” at D&D.

2 years ago | Likes 9 Dislikes 0

SPOT ON.

2 years ago | Likes 3 Dislikes 0

#10 This was part of the plot of Animorphs #14

2 years ago | Likes 1 Dislikes 0

#18 - Goblin brain sees shiny rocks. Shiny rocks go CLICK CLACK!

2 years ago | Likes 4 Dislikes 0

The absolute best gaming sessions are the ones that go off the dm's script and into uncharted territory. Most of the time these turn into Monty Python style adventures but sometimes they evolve into something else entirely. Those are great nights

2 years ago | Likes 1 Dislikes 0

#14 I mean, unless you as a DM plan to throw mid-rest encounters at your group or are running a game where time is actually being tracked closely, there's no point in ever enforcing that one. It won't change anything unless you are.

2 years ago | Likes 2 Dislikes 0

It's not even the actual rule. You don't gain the full benefits, but you still get most of them. If you're in medium or heavy armor, a long rest only gives you back a quarter of your spent hit dice and doesn't cure any exhaustion you happen to have. It still gives you back your hit points and spell slots

2 years ago | Likes 1 Dislikes 0

I have a funny story related to Image 7; My DM has us in a snowy mountain area and the Barbarian rolls for perception and sure enough we come across a juvenile Behir. In a matter or seconds we surrounded it, and my Monk had it stunned with stunning strike and it kept failing the check to get back up. Lasted 4 rounds, thing never stood a chance.

2 years ago | Likes 4 Dislikes 0

#1 I like to have a sense of consequence, but I'm upfront that I will kill a character if the situation calls for it. You pick a Boromir moment, narrative kinda demands a Boromir death.

Also willful stupidity. Don't want to fight that the whole game. Roll seduce on the Terask. It might be in heat, but that isn't going to go well for you however you roll.

Plus I usually have a resurrection story cooked up if they choose to pursue it.

2 years ago | Likes 1 Dislikes 0

#2 I'm forever a fan of the idea of a BBEG being so absurdly powerful that they can (partially) ignore game rules. See also: The Lich who's so old it uses spells and rules from previous D&D editions.

2 years ago | Likes 3 Dislikes 0

#2: Are you not allowed to twin a fireball spell??

2 years ago | Likes 3 Dislikes 0

Nope. "When you cast a spell that targets only one creature"

2 years ago | Likes 6 Dislikes 0

AHHHHHHHHHHH. Not a sorcerer player. Gratci

2 years ago | Likes 2 Dislikes 0

Sorcerers CAN Quicken a spell instead though to lob two fireballs. I didn't wanna completely go off on one in my initial reply but yeah they can do that just not via Twinned, which has different but arguably far more powerful uses.

2 years ago | Likes 2 Dislikes 0

#7 I learned this when I ran my first game, Dragon of Icespire Peak. The party was split (two of them went to visit Adabra, leaving the other three in town); and since they were traveling, I had them roll the dragon die.
The dragon showed up in Phandalin.
Now granted, two PCs got KOed before it fled; but what they didn't know was that 3/5 PCs at level 4 nearly killed it in A SINGLE ROUND. It's supposed to be the boss fight at level 6. Cue MCDM's videos and the A-Team's workshop theme.

2 years ago | Likes 3 Dislikes 0

This has been an ongoing issue with the current phase of my campaign... I've found a good fix is to up the AC of the monsters by a couple and drop the health a little to compensate. Monsters take less hits but don't last as long because the health pool is lower. That being said, with how fast they burned through the mid dungeon boss, i've had to add another monster to the final encounter.

2 years ago | Likes 1 Dislikes 0

That's a good solution, I've used it before. I also like to give them a legendary action that triggers one or maybe twice per fight (to level the action economy a bit), and either give the boss some minions to give the players more to do, OR add an environmental hazard (cold damage, a volcano that's about to erupt, etc) that gives the players a ticking clock or a bullethell-like hazard to worry about.

2 years ago | Likes 1 Dislikes 0

Yeah, my BBEG for this campaign is a ice sorcerer that i was originally going to have summon minor elemental and be able to summon 4 ice mephits, but with how fast they're blowing through the rest of the monsters (the only ones that gave them a problem were the 2 wraiths and that was because I rollled back to back nat 20's on life drain...). I went ahead and homebrewed an Ice golem based on a iron golem that is following him around to add some more spice to the fight

2 years ago | Likes 2 Dislikes 0

#2 I'm that player. But there's nothing wrong with changing the rules, it's just that people should know what they actually are (and for bonus points maybe consider the long-term ramifications of changing them).

2 years ago | Likes 25 Dislikes 2

Okay, explain why there's a problem with twin spelling fireball.

2 years ago | Likes 3 Dislikes 2

Twin spell does not work on area spells that effect more than 1 target. It's only allowed to be single target spells.

2 years ago | Likes 6 Dislikes 0

Which is specifically to prevent things like dual casting fireball on two people standing next to each other for 16d8 damage at level 5.

2 years ago | Likes 4 Dislikes 0

Sorry, 16d6.

2 years ago | Likes 1 Dislikes 0

The bad guys are bad because they don't follow the rules. The bad guys have access to spells players don't, spells to raise hundreds of undead, become a lich, and possibly twin a fireball spell.

2 years ago | Likes 6 Dislikes 5

Uuuhh, fuck no? Whether or not someone is a "villain" doesn't mean they suddenly gain the ability to break the rules of the game. They still follow the rules of the game and universe just like any other creature. Also you can raise tons of undead as a player in most editions including 5e it's just slow and annoying. This idea that gm's have ultimate power and can make whatever they want is unhelpful to the cooperative story telling nature of TTRPGs. I say as a longtime gm and player.

2 years ago | Likes 2 Dislikes 1

*whispers* there's also the Metamagic feat, which gives players scorcery points and allows them to pick two metamagic abilities

2 years ago | Likes 7 Dislikes 3

Twin spell only works on single-target spells, SUCH AS DISINTEGRATE!

2 years ago | Likes 2 Dislikes 0

That's not the issue, the issue is (in 5e, at least) twin spell does not allow Fireball.

2 years ago | Likes 14 Dislikes 0

For a very good reason. If you want to make an enemy capable of double-casting fireball (because you want to kill your players I guess) that's one thing, giving enemies unique abilities is very normal. Calling it twin spell is opening up a whoooole lot of shit when the Sorcerer PC wants to do the same thing.

2 years ago | Likes 4 Dislikes 0

More specifically, it can only be used with single-target spells (so firebolt and finger of death are fine, but magic missile and fireball are not)

2 years ago | Likes 7 Dislikes 1

Magic missile is single target if I send all the missiles at the same dude! 😉

2 years ago | Likes 2 Dislikes 2

"To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are."

2 years ago | Likes 7 Dislikes 1

The thing that I've found new DMs have the most trouble grasping is "lots of lesser opponents" is far more deadly than "one big bad one."

That awesome dragon you made is powerful, sure, but your entire party is wailing on it while it only gets a handful of actions each turn. Whereas when facing, say, 30 goblins, even if several of them miss or do piddly damage, the party is still being needled to death from multiple angles and split between different members.

2 years ago | Likes 325 Dislikes 2

This is why sometimes you just gotta toss the rulebook and make your monster actually be deadly. Abuse legendary actions. Give it an overpowered Lair action. Clip the party's wings before or during the encounter somehow. Use guerrilla tactics to whittle down their resources. Hell, ad lib HP or fudge dice rolls to force the fight to be climactic. Whatever it takes, as long as it doesn't get adversarial.

2 years ago | Likes 1 Dislikes 3

Ancient Dragon? Sure, that's dangerous. Stick us in a room surrounded by archers that are on the next floor up and that's when we almost wipe.

2 years ago | Likes 2 Dislikes 0

The most deadly thing is action economy. If you want a single badass enemy give it legendary actions at the minimum.

2 years ago | Likes 2 Dislikes 0

For real. Our group of 4 level 5s took down back to back two minotaur and two gelatinous cubes in very unfavorable conditions. Later at level 6 we almost got party wiped by 20 ants

2 years ago | Likes 2 Dislikes 0

And unless you have them all clumped together, even Fireballs and other area-effect attacks are only going to help so much.

2 years ago | Likes 14 Dislikes 0

i've not done a huge amount of DMing (too many other games to play) but one thing i loved doing was creating bosses as groups of monsters. so like, the best combat encounters (imo) are ones that are fairly even - if you've got 4 players, have about 3-5 monsters. so make your boss 4 monsters. give him the HP of 4 monsters, give him the attacks (damage output wise, not necesarily number of attacks) of 4 monsters. but 4 monsters get weaker as you hurt them. so make your boss get weaker as he gets

2 years ago | Likes 4 Dislikes 0

hurt too. but that's dull. so reorder it to make it more interesting. my favorite one, he started off with 2 attacks a round using, doing higher than normal damage (3 monsters). once they did 25% of his hp, he got angry and drew a second sword and started attacking with that (4 monsters), once took another 25% off, one of his arms was mangled so he went back to a single sword in one arm but still 2 attacks (2 monsters) and then for the last 25 % he was essentially bleeding out so just 1 attack.

2 years ago | Likes 4 Dislikes 0

A dm used to pick on me (in fun, no feelings hurt) and would joke about how my warlock couldn't do as much as anyone else in the group. We leveled up and then fought a bunch of dudes, then a dragon. The paladin rushed it and right before his next turn I succeeded on Hold Monster. That means auto crit. Paladin sunk everything into it and almost one shot the thing. The DM had a backup for it but decided to roll the saving throw on paralysis in the open and failed, and the dragon died in 2 rounds.

2 years ago | Likes 2 Dislikes 0

I then got to say shit like "oh gosh, sorry guys, I know I'm useless in a fight, I just hope there's no GIANT DRAGONS anywhere. That would be a real shame"

2 years ago | Likes 3 Dislikes 0

Also, lots of lesser enemies felled with one or two attacked each helps the fights to feel more action-y as opposed to grind-y.

2 years ago | Likes 4 Dislikes 0

Things get really weird when the Ranger can cast web

2 years ago | Likes 2 Dislikes 0

Compare that with 2E Pathfinder, where a single high-level opponent is almost always more dangerous thanks to its superior saves and increased chance to crit.

2 years ago | Likes 5 Dislikes 2

Actually mobs can still be dangerous in PF - it's all about the action economy,

2 years ago | Likes 3 Dislikes 0

Oh I'm not saying that multiple lower-level foes aren't dangerous, but they're generally easier to deal with, especially if the party's casters have crowd control options. High-level opponents are susceptible to crit failing an important save, but in general their saves make them much harder to reliably debuff.

2 years ago | Likes 2 Dislikes 2

Yeeeah I learned that the first time I ran an encounter. I thought it was gonna be a good tough fight but it was more like that scene in Jurassic park where they feed the goat to the velociraptors

2 years ago | Likes 2 Dislikes 0

What I have found to be effective is to only have big hard enemies like that after a series of smaller encounters with no opportunity to long rest. If your party is fully healed and recharged when they face the boss, it will get focused down in short order. If they've just made it through a couple of smaller fights, their resources will be lower and the boss will be much more scary, especially if you give it legendary resistances, actions and maybe even lair actions.

2 years ago | Likes 3 Dislikes 0

Abuse clever encounter design (your enemies are smart), legendary resistances, legendary and lair actions to get around this. My most fun encounter was against 4 large but incredibly slow blobs that could grapple, and a single bard with movement shenanigans out the wazoo. Had a damaging and 'Crown of thorns'-like legendary action. But the most powerful and fun was a legendary action that could move any 4 targets 20ft. Surround the players, make distance, all made for a super dynamic fight.

2 years ago | Likes 1 Dislikes 0

Also the barbarian tried to shove the bard off the tower they were fighting on (intentionally made exactly wide enough to abuse the movement shenanigans without frustrating players). Bard instead pulled an Uno reverse card on that.

2 years ago | Likes 1 Dislikes 0

I accidentally found this out in reverse when I almost TPK’d a group of total DnD newbies (coworkers who wanted to try a session or two) with a group of only like 6 kobolds because the kobolds knew how to work together and the party…uh….DIDN’T. I had to fudge a lot of rolls to ensure the session didn’t come to a sudden and very unsatisfactory end

2 years ago | Likes 2 Dislikes 0

Why Onyxia had whelpling hordes

2 years ago | Likes 10 Dislikes 0

Many whelps! Handle it!

2 years ago | Likes 7 Dislikes 0

-50DKP!

2 years ago | Likes 5 Dislikes 0

MORE DOTS

2 years ago | Likes 4 Dislikes 0

I find the 'we are not professionals' an important thing. It's kind of a pressure that's put on people to see pros and say 'i need to do that!'...

2 years ago | Likes 3 Dislikes 0

I've found in my own games, big bosses don't have HP, they have # of turns. Let all the players dump their cool abilities they've been saving or get downed, then end the fight at an appropriately dramatic dice roll

2 years ago | Likes 1 Dislikes 0

2 years ago | Likes 8 Dislikes 0

Two reasons:

1) Not understanding action economy.
2) D&D is notoriously crap with CRs.

2 years ago | Likes 36 Dislikes 1

Actually 3: 5e in particular is designed to be bad at making lower level threats less deadly as the party levels up

2 years ago | Likes 4 Dislikes 1

Action economy is the most important resource. It really makes or breaks an encounter.

2 years ago | Likes 7 Dislikes 0

Tactical environments can make any fight harder and more challenging (See Tuckers Kobolds for a terrifying example). But otherwise, you got regular fighters? Cool. Do they have torches? They get attacked in the dark by enemies.

Alternatively, don't be afraid to use poison that targets strength to sap some of their combat abilities beforehand and make it tougher. Don't play fair in combat, but keep it fair for the players.

2 years ago | Likes 1 Dislikes 0

The other good thing about a lot of tiny guys is that they can call for reinforcements if you didn't balance the encounter correctly.

2 years ago | Likes 6 Dislikes 0

Or panic and scatter if you realize that you unbalanced it the other way.

2 years ago | Likes 2 Dislikes 0

I probably would have made that mistake, but I watched almost all of MCDM's videos before I ran my first game. His videos on making boss fights and how the action economy works are probably the biggest reason my first game was such a hit.

2 years ago | Likes 1 Dislikes 0

You can blame movies and other media for creating the Ninja trope: where a group of ninjas are one shot mooks who can't touch the MCs, but a single ninja is a major threat and a long battle. New DMs are often trying to recreate scenes from other media, and don't realize the rules don't support that unless very specifically set up.

2 years ago | Likes 8 Dislikes 3

Very true, had to learn that as well. The borderline useless CR system doesn't help either, because it gives a beginner false confidence when setting this up.

2 years ago | Likes 1 Dislikes 0

The best time for one big monster is at the end of a long chain of traps, hazards, and lesser encounters that burned their health and resources.

2 years ago | Likes 1 Dislikes 0

It doesn't have to be that extreme, and numbers THAT high introduces a huge vulnerability to AoEs. .5x-2x the parties size is pretty optimal. There's a reason Unearthed Arcana suggests a different CR chart for Legendary creatures that goes above the parties level, but not encounters with multiple enemies.

2 years ago | Likes 1 Dislikes 1

This is why other systems like Feng Shui 2 have mob rules so you can have the cinematic 'cutting through the mooks' without too much risk of the PCs getting offed (unless like my group - they were dumb enough to keep ignoring the mobs until a PC nearly died)

2 years ago | Likes 4 Dislikes 0

Also ENVINRONMENTAL battles are always 10x more fun and memorable than just fighting in a static cave somewhere. Put in pillars or giant rocks that give cover or block line of sight. Hang chandeliers from the ceilings that can be cut. Pretty much everything that Baldur's Gate 3 does to make battles interesting.

2 years ago | Likes 4 Dislikes 0

The Order of the Stick agrees with you! https://www.giantitp.com/comics/oots0417.html

2 years ago | Likes 80 Dislikes 0

Woooooah it's been a long time, thank you for reminding me about OotS

2 years ago | Likes 14 Dislikes 0

It's still being written, approaching final plot stages! Although currently it's like one strip a month, dude has other demands on his time.

2 years ago | Likes 2 Dislikes 0

Same!

2 years ago | Likes 4 Dislikes 0

That's a heavy one, realistic to both the game mechanics and the horrors of war.

2 years ago | Likes 19 Dislikes 0

One of the reasons I still include minion mobs from 4e. They were easy on the math for me but added a lot more danger and strategy for them. Plus it made the casters aoe spells feel extra potent.

2 years ago | Likes 58 Dislikes 0

I liked in bg3 when you have to kill the rats in the basement. I just sent asarion down there with a void bulb and alchemists fire.

2 years ago | Likes 2 Dislikes 0

4e had so many good ideas for DMs. Minions, the whole "monsters can change when bloodied" multi-phase battles, examples of what kind of stories PCs are the heroes of at different tiers of play...

2 years ago | Likes 23 Dislikes 0

MCDM's Flee Mortals! reintroduces minions to 5e, and its foundry module automates it, fighter hacking through 3 or 4 of them at once etc

2 years ago | Likes 9 Dislikes 0

Is it hard to integrate that into 5e? As a DM Im struggling w/ action economy and I keep bogging down fights. Do you know of any reliable guides on using this or have any simple tips to make it work? I've never done 4e so I'm a touch hesitant to v.v

2 years ago | Likes 6 Dislikes 0

They are just 1 hit kill mobs with ac that is one or two points higher than normal, and they don't take half damage on miss.

They only get one action or can act as a group to limit rolls you need to make, so you could have a group of archers that does small, aoe volleys as one roll with advantage.

You could also just have them focus on defensive actions, granting your big bad dodge, cover, or healing on their turn.

Even a few can buy your big bad rounds. They are just a speedbump really.

2 years ago | Likes 9 Dislikes 1

don't forget solo monsters (the term for one monster big enough to be the whole encounter on its own) getting resistance to action removal and more actions per turn. unfortunately nerds had to be mad so no one can know what was in those books

2 years ago | Likes 4 Dislikes 0

Yeah, I do minions and mobs, mobs are minions that take 2 hits, or if you get a crit,use a resource, or even just roll really well on your damage then they go still go down in 1. I'll also usually try to have either a lieutenant in a big battle or earlier in the day to try to drain some resources. If their only fight is 1 single big enemy then they just unload on it and win. And give 1 or 2 legendary actions to the Lts and bosses.

2 years ago | Likes 5 Dislikes 0

yeah, our DM did that accidentally. lots of goblins that were easy to eliminate easily individually, but we didnt have enough turns to attack or reposition between the goblins and got taken out. Instead of a party wipe though he whipped up a "captured for food" and made a stealth prison break scenario instead. We lost cargo for the mission we were actually doing but it was a fun repurposing of the situation.

2 years ago | Likes 30 Dislikes 0

DM: You're telling me you DIDN'T TAKE FIREBALL?! *frantic scribbling and narrative retconning*

2 years ago | Likes 1 Dislikes 0

You had a good DM. That sounds like a fun campaign

2 years ago | Likes 10 Dislikes 0

Its his first :P but he's got the heart.

2 years ago | Likes 2 Dislikes 0

Never played DnD but I learned this when I started playing BG3. "I'm level 4, that group of level 1-2 goblins should be no problem" - Me before wiping

2 years ago | Likes 6 Dislikes 0

Yeah it's level 5 where the power dynamic spikes towards the players in a pretty dramatic way. Before that it's a clusterfuck.

2 years ago | Likes 2 Dislikes 1

2 attacks for melee classes is a massive power spike. I've beaten the game a couple times now and getting from level 4 to level 5 has been the toughest part

2 years ago | Likes 3 Dislikes 0

Ugh same. And on my first run I stumbled on those Gnolls in act 1 too early. That was... unpleasant.

2 years ago | Likes 2 Dislikes 0

If that dragon is dumb enough to be in range most of the time, you have played it wrong. It will breathe, fly away, legendary action, legendary resistance, fuck your ass up, stay out of reach, drop shit on you, etc.. They are SMART. If it's young enough not to have the legendary stuff, it's not as much of a challenge, but they still fly and most PCs don't. And ignore the "deadly" CR ratings, they're ridiculously whimpy and only deadly for low magic/AL characters with average stats.

2 years ago | Likes 12 Dislikes 3

Longbow ranges are much longer than dragon breath range plus dragon fly speed. The most effective dragons find ways to negate ranged attacks, like fog clouds, or burrowing underground or swimming.

A flying enemy in open air is an easy target. As a DM, I learned this the hard way, my dragon was killed before it could even get into range.

2 years ago | Likes 2 Dislikes 1

I've never had this problem.

2 years ago | Likes 1 Dislikes 2

Ok

2 years ago | Likes 1 Dislikes 0

For further reading, see: Dungeon Masterpiece, The Problem with Dragon Combat. It should not be a fair fight, ever.

2 years ago | Likes 3 Dislikes 2

Twas an awesome watch, thanks! https://www.youtube.com/watch?v=8P_ch_1EqHo

2 years ago | Likes 2 Dislikes 0

The problem is that not everything that makes sense is also going to be fun for the table.

2 years ago | Likes 8 Dislikes 1

Running away is always an option. My players really enjoy eventually winning those really hard fights where terrain was as much of an obstacle as the actual creature. And sometimes the bad guy gets away and they are so dead chuffed to run into it again after it's been going through its training montage to get those meddling kids.

2 years ago | Likes 1 Dislikes 0