CaffeinatedSlacker
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TL;DR: Going to talk about a bunch of mega nerdy sci-fi games.
A friend had a saying about me at conventions: “You've played and forgotten the rules to more RPGs than most people have ever heard of.” I tried to argue against it, but when you've been playing RPGs for around two decades and going to conventions for fifteen, you end up trying all number of games, published or not. When someone would ask me to recommend an RPG for them, I really had to struggle to scour through the ether in my head and pluck out what game system/setting would be appropriate for them.
I'm going to sum up a few of the systems I still have committed to memory, and what I like about them, as well as the top few pros and cons. All of these are able to be procured right now. If you're a lazy RPG player, I'll include a TL;DR section for each one. Right now I'm only covering Sci-Fi RPGs, if people seem interested in this kind of thing I'll do a couple more posts on other genres.
Eclipse Phase
Want to play a super intelligent octopus hacker? Sure, Want to give that hacker the ability to speak Swahili and make them a journalist? Go ahead. That hacker can also learn parkour, have a college degree, and be best friends with an AI.
Eclipse Phase takes place in the far flung future, where the earth went to pot after some rogue AIs Skynetted the shit out of the everything, and most of humanity ran off-planet. In this future, we have shit like replicators, body swapping, cool robot parts and AI besties. However, we also face horrifying things like rogue software hacking our brains, and body horror psychics picking apart our delicate minds.
The players take on the role of sentinels for the multi-world group known as 'Firewall,' and they fight through political intrigue and the horrors that alien science has wrought. They can do anything from exploring ancient alien ruins to planet hopping through alien gateways. All along the way, the players will be making choices that may effect the future of humanity, sometimes at a personal cost to themselves.
The System: D100/D10s based, characters are build point with certain set minimums to be spend on skills. Pretty free form, gives you a lot of character flexibility and has a dearth of options to make custom characters that have evolved mentally and physically from just about any scenario.
Pros:
-Cool robot parts.
-Lots of gadgets.
-System is open enough for players and GM's to fudge rules if they need to.
-The horror aspects of the game can be fairly creepy because of the creators' knowledge of science and psychology.
-This game is free!!!!! Seriously, go to the creator's site, and he will let you download every book so you can try it out as long as you want. https://robboyle.wordpress.com/eclipse-phase-pdfs/ If you like it though, please consider supporting it.
Cons:
-Open systems are rife for opportunity to exploit.
-This is not a system you want to play with if you have Munchkin players, as it devolves into an arms race of rule knowledge. I've seen players argue that they could sneak in the above robot body.
What to expect: Lots of reading about the various aspects of the world. Expect to have some of the most eccentric characters you've ever seen. Also, space whales surfing the solar seas
TL;DR: Future Cthulhu style existential mythos in space. Asking all of the important questions: Who am I? Why am I here? How many lasers can I stuff in my body cavity? (Answer: If you run out of space, get more bodies)
Shadowrun
(MST3K jingle starts) In the not too distant future, six decades from now AD, there will be a team of players, pretty different from you and me. The get hired by a guy in a white suit, just another cog in the institute. They do a good job shooting up the place, but their bosses won't like them, so they get ready to betray!
This in a nutshell is Shadowrun. By default, you play as operatives, “shadowrunners,” in a politically and economically corrupt world that's rife with boardroom scuffles, a la Robocop. There's even giant robots with machine gun arms with terrible AIs. Some of those robots are even addicted to drugs.
In the future, all is corrupt. Giant multinational corporations run society with an iron fist, trying to screw everyone and everything over for reasons that are beyond our ability to know. Alongside this, the magical nature of the world has awoken, and now there are dragons and Tolkien-esque creatures/races mucking about. This game was birthed from an era where people liked two things simultaneously, and the obvious choice was to combine them as hard as possible.
This has been my baby for a long time. I've probably put the same amount of energy into reading up on the mythos of this game world as some people put into the Star Wars EU. I love this giant mess of a game if for no other reason than it gives me a chance to see rail tech wielding dwarves dealing with magic trolls inside a meeting room aboard a Zeppelin. Or Cyber psycho orks getting in pit fights while cranking magical drugs to defeat shapeshifting monks.
These things and more go on as deckers hacks and shamans visit other planes of existence, manipulating the very spine of the world. With such a variety of things that can occur, this game has had a lot of fun and humorous moments during play.
The System: SO MANY D6, These are used for everything in a similar fashion to World of Darkness' Stat+Stat rolls, but can also have other pools added to modify things. Character builds use a unique “Priority system” that lets you select a great array of character options. This has existed through a greater part of the games existence. which also saw iterations of point build systems.
Pros:
-Did you read the above statements? Seriously, if you can deal with a lot of reading and have a crowd of players that are into rules and wonky battles fought from multiple fronts. Do yourself a favor and get into this world.
-The rolling mechanic introduces the interesting concept of 'glitches' wherein it is possible for a character to succeed and fail at the same time, often with ridiculous results.
Cons:
-This game could honestly be three games, you could take them all apart and not know the difference.
-Players and the GMs have a good deal of reading ahead of them. Due to this, Shadowrun has borne many “The decker's hacking, let's go get a pizza” moments.
What to expect: This image sums up many experiences with this game
TL;DR: If cyborg trolls contesting Native American combat shamans isn't going to motivate you, I don't think we'll ever be able to be friends (above art is unofficial and belongs to http://angusmcleod.deviantart.com/)
Of all the games published, this one had to walk through my door. It had style that went up all the way to it's spin and the English degree to match. It'd been around the block a few times, taken a rap or two from Johnny “natural 1s” Malone and still came out aces. Technoir is a game of words, and a game of risk, a game that invites you into a back alley and smokes a cigarette to tell you its story in between draughts of whiskey.
As with my other cyberpunk entry, Technoir takes place in a callous future that is probably always raining, where the players are there to solve a mystery, smoke a pack an hour, and take a few blows to the head on the way. The system rewards the players for taking risky actions, it challenges your literary skills because of the need to create 'adjectives' on the fly to describe the scene and control it through them.
This newer RPG came about as part of a Kickstarter and saw a limited run, only appearing at a few comic stores and through direct orders. This is an ideal game for people who like to talk and solve mysteries and puzzles in unconventional ways, i.e. not kicking in the door and going in shooting.
The System: Player characters are constructed pretty simply by picking three 'jobs' that fall into their background and set their character's base 'verbs,' things they can do, lastly they pick out a few items and descriptors for them. The actual game involves players and the GM rolling and trading a small pool of dice to create effects that impact the game. The only way characters can develop though, is by taking negative effects, so this creates a perilous 'risk/reward' system.
Pros:
-As a system that is very conducive to creativity, it rewards the more literate players.
-This system also really captures the Noir feel of getting hurt and coming back for more.
-This game can end with nary a fight, just battles of wits and smarmy quips
Cons:
-You need to have a decent vocabulary to get this game going, as you'll quickly end up reusing adjectives.
-Players with the “Maybe I'll need it later” attitude may hoard the limited pool of dice used to manipulate the story and thus, stunt it.
What to expect: Expect to see things other people wouldn't believe. Attack ships over the seas of Manhattan. You'll watch C-beams glitter in the dark over the Twin Cities Metroplex. All those rolls will be lost in time, like, HP… being drained… Time to die...
TL;DR: If Humphrey Bogart fighting a hopeless battle against an all powerful corrupt system using a thesaurus and a computer is your idea of a good time, this is the game for you.
Dark Heresy and the rest of the Warhammer 40K set
“In the grim, dark future of the 41st millennium, there is only war.”
That quote right there will basically tell you if you will like this game or not. This game is set in the Warhammer 40K universe, a universe of demons, cyborgs, mutants and aliens. Wherein you know you are doing your service to humanity if you fight back evil, and die in obscurity.
If you haven't gathered, Warhammer takes itself so seriously it cache overflows into giving no fucks. This is pretty much the universe that Blizzard based a lot of their huge shoulderpad games off of but filtered through the cultural lens of the denizens of the Blighty.
Due to the fact that there's literally tens thousands of worlds to explore, the players and GM have all manner of mischief they can get into. That mischief may end when an apex, psychic, feline predator made of venom crawls into their nightmares and eats them from the inside. Or the Psyker tries to use a light spell and is possessed by a demon that promptly kills the party. Truly, this game is the epitome of storytelling.
The System: D100/D10s, and lots of failures. Character creation, at least in the base game can be handled almost entirely at random. Which is really quite handy as even a perfectly rolled character can be instakilled by whatever horrors lurk in the shadows you delve into. The combat itself is heavy and fierce, but involved, just like the wargame. Also, Orks are 50% muscle and 50% bullshittium.
Pros:
-This pays a lot of respect to the source material. Lots of worlds to explore so GMs have plenty of room to write big, horrible adventures in exotic locales… locales that will probably destroy the characters in more ways than one.
-The character leveling system is unique, having paths that give the game a well constructed route for characters to develop.
-Combat is genuinely fun, with hits feeling big and threatening.
Cons:
-This stays reeaaallly close to the source material, as in close enough that the fragility of human life is a constant factor. Expect to die or worse.
-Occasionally having to look up various powers can slow the game down.
-If faux gothic writing offends your English glands, then you should probably steer faaarrr away.
What to expect: Big muscles, big guns, big adventures in big settings. Also big, made up words, big curses and bigger green dudes holding bigger guns.
TL;DR: Do you like Warhammer 40K? Did any of these images interest you? If yes, greetings citizen, may the god king emperor's light shine upon you.
Too Long; Did'na Grok: WAAAAAAAAAGGGGGGHHHHHHHHH!!!!!
Gamma World
Take every single character in every other game on this list and put them in a “Mad Max” style future that was brought about for reasons. Reasons that vaguely involve quantum physics and bullshit. In this future, gravity controlling, hillbilly cockroaches can get in drinking contests with Napoleonic badgers controlled by terminator overseers on the moon. A game where giant, super-intelligent, KFC mutant chickens rule alongside robot overlords and demons from hell, and it's up to the players to drive lifted trucks through them and cause as much trouble as possible.
This game takes the aspects I like about the 4th edition D&D system, the tactics and simplicity of compressing it to a board game, and kicks the derp dial into overdrive. It celebrates the strangeness of RPGs and at the same time, in its own weird way feels like pen and paper satire. This is the right type of game to crack open beers and enjoy on a Saturday night. Characters stay simple, the tasks, easy and the tone is lighthearted.
In the post apocalyptic world brought about by science gone awry at the LHC (as I said, bullshit) all possible realities converge into one, and all the D&D Monsters, futuristic monsters, and weirdness that comes with that battle in a world ruled by whatever the DM thought might make for a funny climax.
The System: D&D 4th edition, it's a board game, it's an RPG, it's a barrel of fun. All characters are randomly generated and the levelling is very streamlined. What sets this apart is the fact that in every new scene every character is dealt an “Alpha mutation,” as in that moment, the character is a slightly different iteration from a parallel universe. Loot is also simplified by compressing the good loot into “Omega tech” cards, dealt out at certain points in the adventure as characters find it.
Pros:
-This game is batshit insane and overall fun.
-Like a Saturday morning cartoon, it doesn't take itself too seriously, and is just a blast to play.
-Characters/monsters cap out at level 10, which means the game doesn't overstay its welcome.
Cons:
-The only issue I'll bring up is the buying of the cards. You are given a pool of them to start but you may want to buy a few boosters to add to your collection of goods and strangeness that can be dealt to the players.
What to expect: Expect to have a beer, kick down the door, and beat up zombies attacking you with keyboards. Keep it light and keep it fun.
TL;DR: D20 filtered through the lens of Hunter Thompson on one of his drug benders. I feel the above Penny Arcade comic says everything
Honorable Mention: Rifts
I love this game as much as I hate this game. It's a rules lawyering mess that at times shouldn't be even lumped together with my other favorites. It treats itself with such sincerity though, that I can’t help but smile when I see it on my shelf. If Rifts were one of my children, it'd still be making me macaroni art at age forty and I would smile and hug it every time and ask if it wanted warm cocoa.
Super serial robot design in Rifts
Fat, dice eating, cat tax
Don't let this creature anywhere near your dice, he'll gnaw on them endlessly
FP Edit: Wow... Since people seem to be interested in this sort of thing, I'll do a couple more of these over the next two weeks. The next post will have some fantasy games, promise! Thank you to everyone who's suggested games to me. Special thanks to the folks who pointed out my English mistakes, 150 years of conventions and I should know better!
fartharder
I love the Rifts materials but I've never played it. And bonus for being from Metro Detroit. ;)
TheCommissar1020
Perhaps another addition could be the FFG Star Wars games? (Edge of the Empire, Force of Rebellion, ect ect)
fartharder
+1 for Shadowrun
lostcontroller
What *Sci-fi RPG should you play?
MrPowPow
I loved gamma world. Torg second. Then D&D. Finally I just made up my own game stealing heavily from all of them.
CaffeinatedSlacker
Torg...
Supposedly they're doing another print of it this year.
FatToast
Exalted? Exalted.
DweadPiwateWoberts
To me Cyberpunk 2020 was better than Shadowrun, primarily due to the simpler system. That and I don't want elves in my dark future.
HollowHemispheres
Check out stars without numbers
CaffeinatedSlacker
I just looked at it, you guys are gonna make me go broke!
GingerHunter
Yes! I love this system! Been playing and GMing it for a year soon. :3
Demonlord24
Tip from a Dark Heresy GM: Kill the psyker first chance you get. This is non-negotiable, you slit that motherfucker's throat in his sleep.
TheBovineLord
No mention of FATAL. Definitely a good sign.
waiwode
And then you ruined it, by mentioning it! :)
TheBovineLord
The world has to share my burden of having found out what FATAL was.
RileyBanned
Where's candy land?
dudditsaa
filthy casual
therealskoopy
inb4 "filthy casual"
Tagischeap
Savage Worlds.
Orktard
I love Savage Worlds that's the go to system for my Sunday group.
sarikosan
I second this! Savage Worlds was my introduction into gaming.
Neekrhael
I'm currently running a World of Darkness game, but I didn't like the tone. Decided to make it like Buffy:tVS. Best decision ever.
xRocketman52x
Still no mention of Traveller.... why does best game never get mentioned?
waiwode
Player clearly loves the cyberpunk+ stuff. You are correct, though, Trav belongs on this list.
CaffeinatedSlacker
Unfortunately I don't have the books. Traveller has been on my list of games to try, but my friend circle has never been interested.
waiwode
It is a classic. I get the "player interest" thing. Over the past (X) years quite a few "gaming gold" ideas have ended on the trash heap.
noppatoppa
What, no Mechwarrior or Cyberpunk? I feel old...
CaffeinatedSlacker
Mike Pondsmith is supposed to be developing a new version of Cyberpunk alongside the video game. I'm going to grab a copy when it drops.
inboxmefoxes
Mother of God. Are you serious? I was already treating the impending release of Cyberpunk 2077 as the heralding of the messiah!
suchomimuslord
What about the Edge of Empire Star Wars system. It's honestly one of the best I've played and allows for alot of cool player narrative
CaffeinatedSlacker
One of my buddies is getting the rules down for this system to GM it. I might get a chance to give it a go later this year.
HeyPaco23
Currently playing with my wife and two friends. We are having so much fun and we have an excellent storyteller.
Marwynn
Great list! But 'dearth' means the opposite of what you think it means.
CaffeinatedSlacker
This muck up honestly bothers me more than my "15 decades of conventions." I'll need to buy an editor a beer or something for the next post.
WalrusLord
Ever try the numenera system? Currently running a game and i love the universe so mucb
TPope
I started right as it came out, and we're still going every other week. I'm the only one from the original party, but I love the world.
waiwode
It's fun, I'm bashing the Cypher system (the rules from Numenera, released separately) into something for our next game right now!
SkeletonTomJones
I find your lack of Genre variety and the FATE system disturbing
SilusCrow
Not gonna lie, as bad as Rifts is, it's SO much better than Rolemaster. Ugh just...so many tables.
TheresABirdOnMyFoot
Rolemaster? My brother's buddy (attempted Rolemaster DM) called it Chartbastard.
SilusCrow
Oh man it was fucking terrible. Granted the DM was a sadistic bastard that didn't know what a learning curve was.
Bennybones
Trudvang Chronicles just came out. It's the best game in the world, despite the somewhat crappy online layout.
DastardlyBananas95
Trudvang is wonderful. I'm currently waiting for The Art of Trudvang-book.
maxter009
As a noob in the world of tabletop rpgs, I highly recommend Paranoia for beginners. "It's easy to have fun when it's mandatory!"
savageworld
A version of "Rifts" is under development that uses the "Savage Worlds" system. So... insane background meets good system. I'm curious.
eviscera
The first time I played Gamma World, I played a centaur, except the human half was a earth elemental and the horse half was a monster truck.
JonesOfThe3Dice
There is not enough love for indie roleplaying. "Apocalypse world" and "Dungeon World" all the way. fewer convoluted rules, more agency.
dragonraven13
I thought DW had the right idea, but very incomplete.
ScruffyLookinScoundrel
I agree. Rules-lite, narrative focused games like these are the best way to engage players in my opinion.
waiwode
Although I agree, and AW belongs on this list -- OP really did stick to SF, so Dungeon World is a little out of his arcs.
JonesOfThe3Dice
Yeah, totally! Normally the world Dungeon is catnip for us roleplayers, and i sorely want those games to gain more traction!
waiwode
DW isn't my favourite game, but it is responsible for some of my favourite gaming!
JonesOfThe3Dice
I meant the word dungeon* God dammit, that made me sound pretentious!
JonesOfThe3Dice
"microscope", "Apocalypse world", "polaris", "dungeon world+perilous wilds+class warfare" and "swords without master" are my favorites! You?
waiwode
1/3: Dying to give both Microscope and Kingdom a try. The local crew has had to take a break, too many life pressures (we're all 30-50).
waiwode
3/3 L5R, King Arthur Pendragon, and a mix of retro-clone D&Ds are prob my top 3. I have played and enjoy many of the new narrative games.
waiwode
2/3; But lack of game this past two months is killing me. My tastes are a little more old school than yours....
barbwirelove
... the tmnt pen and paper game, so much need. also i play a shit ton of call of cthulhu
CaffeinatedSlacker
TMNT and other strangeness was one of the best things Palladium did, unfortunately it's out of print. I'm happy to have it on my shelf.
barbwirelove
i just found a copy of the pdf... i might have to set up a game on skype 1 day, you're welcome to play and possibly dm
CaffeinatedSlacker
Maybe some day, I'm a little swamped with a couple of games I'm involved in. As well as apparently writing up more of these posts.
HighImpactSexualViolence
@OP I'm gonna pop in and recommend Iron Kingdoms. It's a great RPG for newish groups. Simple mechanics and all resolved with no more 1/2
HighImpactSexualViolence
than 4 D6. That said, you do NEED minis and a decent amount of space, tactical movement and line of sight are super important in combat.2/2
VayaConQueso
I love me some IK/Unleashed.
skitchmusic
As a rather frequent IK player, I wouldn't say that it's very good for newish groups, especially with the layout of the books.
HighImpactSexualViolence
The books aren't super well laid out and 1st time character creation is a bit confusing but gameplay is easy for newbies.
skitchmusic
I still don't quite agree that the gameplay is 'easy,' compared to games like Dungeon World or the like. Cross-referencing is also a pain 1/
skitchmusic
It also depends on how deeply tied to the lore the game is going to be, since the first 100+ pages of the book are lore. 2/
skitchmusic
Granted, the game IS REALLY FUN once you get past all that, but I actually class it as a game that's broadly not newbie friendly. 3/
HighImpactSexualViolence
You know, you make good points, I may have had my rose glasses on because I fucking love the lore of IK. Mechanically it's a very solid 1/2
HighImpactSexualViolence
game at a pretty reasonable level of difficulty. I guess I'm thinking of it as easy in comparison to things like Shadowrun and D&D 3.5. 2/2
kalijinn
RIFTS! Haha very accurate description. Also, thanks for the introductions to Gamma World and Eclipse Phase, excited to check those out
kalijinn
And Shadowrun 4 lyfe...I have all the novels I think heh
OmnibusLatinName
I absolutely loved the Rifts world/concept but was terribly disappointed in the actual system.
RandomStranger55
+1 for Shadowrun, chummer.
Malkleth
Elves using faerie magic who then join the mafia to make ends meet. What's not to love about shadowrun!
ProbablyNotJosephFink
I love shadowrun. Lately I've gotten into runnerhub. the community is actually really good over there
BaldurDash
Been my favorite setting for a long time. Love this game.
Foxyfox135
The problem with Shadowrun is telling non-gamers about it. You could really like the politics and characters of the F-state, but at the(1/2)
Foxyfox135
end of the day you're still talking about cyberpunk pink mohawk orcs or some similar nonsense
ImNotVeryCreative
For anyone who likes reading and Shadowrun, if you haven't, google Shadowrun Storytime. You'll never regret it.
punforaname
Our last game was so funny. 'Okay here's the plan: we wildly make out until the police is gone and then torch their cars as a distraction!'
CaffeinatedSlacker
We were pretending we were health inspectors. When it went south we burst in throwing CS gas yelling "GET DOWN, HEALTH INSPECTORS ON SITE!"
darearkin
@op All these suggestions are great, but they require you to have a group. After over ten years of searching, I'm sadly never gonna.
DragonLordG
Get a lasso. Go outside. All you need is four people who do not immediately try to call the cops.
RenIsTired
Really? Any job I've had inevitably those who play will weed out those who always wanted to try it BAM new table top rpg group formed.
tehlolasaur
Roll20 is also a good place! That'd where my Gf and I met people to form a group
IMadeThisOnlyForDestinyCodeBegging
And Tabletop Simulator is your friend when it comes to these. It allows you to widen your search from your local area to most of the world.
Voodoomancer
There's a set of Shadowrun turn based RPGs on Steam.
delinya
I completly agree, i don't want an online group, but small town = no chance at all
eljakob737
If you're looking for shadowrun, I'm a part of a decent-sized group on reddit: check out www.reddit.com/r/shadownet for more info or pm me.
TheRealFireFrenzy
I have several local game stores where i could probablt put up a notice if i asked nicely...
Czyril
that's why we have... mmorpg!
Rammic
Roll20. Look it up. Use it. Search for a party that's right for you. Try it, at least.
HerMogness
There are solo RPGs you can play, though not many. Pocket Dungeon comes to mind, and it's free.
tehlolasaur
Roll20 is also a good place! That'd where my Gf and I met people to form a group
isthistaken2
.
DragonLordG
Get a lasso. Go outside. All you need is four people who do not immediately try to call the cops.
StompehJones
.
DeepReaver
Game finder threads on 4chan's /tg/ board. I met my group there and have been playing with them for near three years now.
StrawberryEevee
How about we just set up a game between us loners and then all our problems are solved!
DragonLordG
Get a lasso. Go outside. All you need is four people who do not immediately try to call the cops.
superkolck
I also have an online group, of which I know a grand total of 1 other person ;) Interwebs is your friend
Babushi
Look up kingdom death monster, can be played solo
DragonLordG
Get a lasso. Go outside. All you need is four people who do not immediately try to call the cops.
NotHarroc
You could always give Table Top Simulator a go if you don't have time to find people in Real Life. Finding DnD groups and the like is easy.
DragonLordG
Get a lasso. Go outside. All you need is four people who do not immediately try to call the cops.
InanityWolf
Are you serious, how can someone spend ten years searching for a goddamn RP group, they fucking grow on trees and I only have three friends.
Voltair
I literally recruitee my entire Star Wars group from 4chan. They're great.
DragonLordG
Get a lasso. Go outside. All you need is four people who do not immediately try to call the cops.
DragonLordG
Get a lasso. Go outside. All you need is four people who do not immediately try to call the cops.
ozzycats
I've always wanted to try those warhammer games but the shops where i live are full of pricks who look down on newbies
darearkin
Which ones- the Dark Heresy/Rogue trader things or the minifigs?
ozzycats
Anyone of them, they all look interesting to me
darearkin
If you want to get into the RT/DH side of things hit me up on PM. I've a few years of experience, albeit complicated ones. And all the books
BaerysHeiral
Have you tried IRC channels, roll20, the terrible depths of 4chan, and also Imgur? Decent places to get a group online.
darearkin
I've tried roll20, and at one point IRC. Unfortunately I prefer text-pure, so... I have zilch when it comes to luck.
Photofaggins
I'd be willing to play online with the imgur community
Xanoth
I can see that quickly devolving into bananas for scale, cats, giraffes and Michael Cera where you least expect him.
ravensourcious
Not necessarily a bad thing, lol
ThatRandomCanadian
Sounds like it could be fun if imgur could get a group together.
JoshHVandy
Same here - although it depends on the system/RPG.
DoorToDoorHentaiSaleswoman
Sign me up broski
Omega156
Me too.
ravensourcious
I'm in, what are we playing?
BadSpellersOfTheWorldUntie
I could run it if we're really interested. D&D, shadowrun, savage worlds...I can run pretty much anything...
Photofaggins
Let me know when you wanna do this I will be down to play.
ImNotCreativeEnoughForAGoodUsername
I've always wanted to try it... If you'd be willing to help someone who has literally NEVER done this before try it I'd love to give it a go
BadSpellersOfTheWorldUntie
oh yeah. I love showing people how to play!
rodent14
If you do this, count me in! I am assuming based on the widespread of people it would be a roll20ish kinda thing?
AverageBrazilianGuy
I wanted to play shadowrun after finishing all the games, count me in if it happens, I can setup the timetable for everyone
ravensourcious
Woot, with my current group I'm the DM, I'm running two games a week, both D&D, would love to get to play once in a while lol
BadSpellersOfTheWorldUntie
I prefer savage worlds, but honestly, I could run anything.
CaffeinatedSlacker
Conventions, Meetup, Reddit, those are how I met most of my gaming friends. It's hard but they're out there... Most are just... hiding...
LeadByBadExample
Quick question. Have you really been going to cons for fifteen decades?
KuuroiYuki
lol
darearkin
Well it doesn't help that my preferred form, I admit, is kinda reviled. xD
Malkiot
Strip D&D?
CaffeinatedSlacker
NEVER AGAIN... Once was too much...
darearkin
Text-pure. See the long-winded explanation I gave Omega a bit lower. xD
darearkin
(For reference I learned on text-pure. XD)
Omega156
What is that, might I ask?
darearkin
Basically instead of saying to a person, "I grab the dwarf by the neck and tell him off," you'd type "Dare reaches out to grab the rude 1
darearkin
typing you can go "Well shit, that sounds stupid" and quickly revise. It even allows people like me who aren't normally snappy at 4
darearkin
basically entirely posed in text, round-robin style, and allows (I find) for MUCH higher immersion and better dialogue, since while 3
darearkin
(Admittedly my poses tend to run longer than THAT little thing, but they dont' -have- to.) 5
darearkin
dialogue to play such a character, since you can revise real fast. 5
darearkin
Dwarf by his collar, and without looking at him growls, "Friend, you might want to rephrase that while you can still talk." It's 2
Omega156
But you can still do that in something like D&D
Omega156
Sidenote: I prefer my D&D players be slightly wordy. Makes it a more fulfilling experience vs. "I hit him with my sword." 30 times a night.