ThisOldCPU
4172
15
1
but that's only because I live in the past.
Nor do I know anything about the soon to be released Eye of the Beholder engine remake I've been working on for the last ten years.
Jul 2, 2024 4:29 AM
ThisOldCPU
4172
15
1
but that's only because I live in the past.
Nor do I know anything about the soon to be released Eye of the Beholder engine remake I've been working on for the last ten years.
Gen1Optimus
I happen to maintain code written in Delphi from the early 00s
UglyDanTheUglyMan
ThisOldCPU
Totally understandable. Prior to SCUMMVM being able to play Kyra engine games, I had completely given up. ChatGPT helped parse the .MAZ files correctly allowing proper map generation in 3D space. The textures are the issue. I can not modify and distribute Westwood's (EA's) data files, so the textures have to be procedurally generated based on sampling nonuniform bitmaps and then normalize for bump mapping.
quietwalker
Hey, in your EotB remake ... can you do me a big favor? When someone's teleported, can you make sure to explicitly indicate it? I remember that being unnecessarily frustrating. Maybe also flash the compass or something to let people know when their facing has changed.
... and maybe lay off poison effectiveness until you're at a level where you can neutralize it! C'mon, seriously! More Cure Poison drops?
... also, wouldn't hurt if we could see numeric values for equipment on mouseover.
ThisOldCPU
The hallway on level 2 behaves identically, but there is a race that can comment on the shift in position much like only certain races need to be in party to read foreign wall texts.
dodgese
I started drafting with AutoCAD 14, with so many lsp routines.