TydeusKero
1165
18
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To me, Baldur's Gate 3 is like that. Evil route is like rejecting 50% of the game's interactions.
Jul 28, 2026 7:28 AM
TydeusKero
1165
18
6
To me, Baldur's Gate 3 is like that. Evil route is like rejecting 50% of the game's interactions.
DrFlukeHawkins
Red Dead Redemption 2 removed every reason to play as an outlaw yet still had the mechanics in there.
Pepeseinn
BG3's Dark Urge playthrough without being evil was kinda funny. "No, I don't think I will do that, thanks."
TheMurderousCricket
I always ridicule cockstar entertainment for claiming that choice such or such is 'canon'.
Fuck you, I decide what is canon or what isn't.
ThisIsAllYouCouldComeUpWith
How'd you get that job
SixtyBlackbirds
From what little I've seen, the Persona games are pretty good at slicing off half the game if you don't make the right choice. To be fair, it's usually pretty well telegraphed.
It's been a long time, but I remember Front Mission 3 doing the opposite, a fairly innocuous choice at the beginning shapes the entirety of the rest of your playthrough. I could be mis-remembering though.
akefay
The persona games don't really branch, they just have bad endings. In P3 it's explicitly "this choice dooms humanity but nobody will know the end is coming. Ignorance is bliss.". P4 was infamous for how it's not one choice but like 4 and you have to pick exactly right for all of them, and they're not obvious as some SEEM equivalent but aren't. And then it has a TRUE ending that requires ignoring the narrator telling you what to do next. P5 wasn't as explicit as P3 but still, don't narc.
loldongs10000
Starfield. It was pretty bad in Fallout 4 already, but Starfield dialed the goody two-shoes bullshit up to 11.
laserfork
Players overwhelmingly don't like playing evil routes. They get underbaked because the developers know most players will never see the work they do on the evil path.
somerandomusernamebecauseididntlikemyoldone
I think people need to understand that when you make choices in a game that's big on choices that you will miss things in the game. A game where you see all of the game no matter the choices doesn't really have impactful choices then. I really liked that the dev of the upcoming game blood of the dawn walker (bunch of people from witcher 3) already said that, you will make choices and those will determine your path, don't expect to see everything there is in one playthrough.
somerandomusernamebecauseididntlikemyoldone
I've always enjoyed the games where followers have a set rule where once you pass it they will abandon you or turn on you. Most of those games have enough characters that you can do that a few times without issue, but if you keep pushing buttons you will be low on crew, and that was your choice. BG3 as mentioned a number of times in the comments has some more 'evil' companions and you can shape some of their personalities along the way to be more so. But there are still things they don't like.
FuzzBall87
Sure, but there should be enough content for the evil option to feel complete.
I know I got really frustrated with BG3 when doing an evil run. There wasn't enough evil companions. So if you wanted a full party, you can't be completely evil.
And then there just wasn't enough evil story to really engage with.
So sure, you won't see everything in one playthrough, but I want a complete experience doing an evil playthrough.
lonelyrangerofthedreams
I tried to be a real bad ogre in BG3.
I ended up with the minimum follower possible still with me, for a boring pointless rest of the game.
I gave up of course.
GoodChange
Weird to put down Baldur’s gate when they are one of the best examples of where you can play your own way and choices actually matter.
Tydeus2000
True, evil choices matter, but in negative way. You're not unlocking new options, you're just losing the good ones. Aspecially in Act 2-3, when youfeel the consequences. I'd say, that BG3's evil route is a lie and it's not that good (until all you care is romance with Minthara).
lonelyrangerofthedreams
Exactly this.
I wanted to be bad, not follow the main story of possible bad.
I sided with the goblins just to rule them, then fucked and killed Minthara to be the chief, then most of the group felt disgusted, the Druid tried to kill me (guess who died instead) and what is left in act 2 was just 3 follower with plot armor.
BG3 tries to give a little of that possibility with the option of the Baal spawn, but it’s forced, not role play.
GoodChange
Did you play it after all the updates? I hear you, it’s not perfect but most games don’t even try. What games does this better then bg3 then?
ZoBrightlance
Yes, and some of those choices prevent you from experiencing a good portion of the game simply because your character alignment doesn't fit in the right box.
Which is D&D accurate, but makes for a poor video game experience.
GoodChange
That’s how it’s supposed to be. If you want to experience absolutely every version of everything you play several times. If your choices don’t matter you’re playing an interactive movie; which can be fun but which isn’t what op is complaining about. So yeah it’s strange to complain about Baldur’s gate of all games as it’s one of the best at this.
lumberjackman
An adventure game that allows you to miss content because of actions you took, is a good adventure game.
SixtyBlackbirds
I think what they're actually trying to complain about is the ratio of content for good/evil choices, not that they're missing particular things.
Presumably you could make a similar amount of meaningful content only evil characters would ever see, making it a more fulfilling experience.
GoodChange
Right but even then Baldur’s gate is one of the good examples of how to do this.