How game developers think shotguns work..

Mar 2, 2017 3:08 AM

VaultDude

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124041

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I get the opposite problem full damage at full distance sniper shotty.

9 years ago | Likes 1 Dislikes 0

I had a friend who told me that a shotguns pellets wouldn't make it to the other end of the class room

9 years ago | Likes 1 Dislikes 0

Oh come now. If that wasn't so you'd bitch and moan about games not even attempting to simulate bullet drop and wind resistance and the like

9 years ago | Likes 2 Dislikes 0

Yeah this is the big issue with video game reality. Not that someone with two shotgun blasts to the head continues to function normally.

9 years ago | Likes 2 Dislikes 0

"How's that shotgun working out for you, Soviet?"

9 years ago | Likes 12 Dislikes 0

"We can see concisely where you've been Soviet, by tracking the fucking buildings."

9 years ago | Likes 8 Dislikes 0

What also bamboozles me is that in games with bullet spread that increases with movement, moving somehow also increases the shotgun's spread

9 years ago | Likes 1 Dislikes 0

Not in COD MW2 the spaz was long range af

9 years ago | Likes 5 Dislikes 0

Remember Sandy Ravage?

9 years ago | Likes 1 Dislikes 0

Remember the 1887s before the nerf? AKimb 1887s blasting you from halfway across a map.

9 years ago | Likes 4 Dislikes 0

Unless you're playing battlefield 1 then the shotguns have extreme range

9 years ago | Likes 1 Dislikes 0

How about that automatic shotgun with explosive ammo in BF3? It didn't have any kind of range limit...

9 years ago | Likes 7 Dislikes 0

https://www.youtube.com/watch?v=f7rFGMatKLM I still get nightmares about that gun

9 years ago | Likes 2 Dislikes 0

Apparently you don't play battlefield 1. 1ft - 50ft= ded

9 years ago | Likes 2 Dislikes 0

Yeah, think that shotgun is called 'Slug', got killed by one , INSANE distance...

9 years ago | Likes 1 Dislikes 1

Original Halo shotgun sent one round perfectly dead center of the spread down range. You could headshot people from across the map with it.

9 years ago | Likes 1 Dislikes 0

And then there is the doomsday round in arma.

9 years ago | Likes 1 Dislikes 0

*cough* H1Z1

9 years ago | Likes 3 Dislikes 0

Though we may all complain in PVP that shotguns one shot people, that's is what they're designed to do in reality.

9 years ago | Likes 1 Dislikes 0

Just shows when gun mechanics in a game were badly coded, making it easier to tell which developers are lazy.

9 years ago | Likes 1 Dislikes 0

I read it as horsepower and was confused.

9 years ago | Likes 1 Dislikes 0

Titanfall 2 has two shotguns (1 primary 1 secondary) like this. Their special feature is only to shoot in a horizontal line.

9 years ago | Likes 1 Dislikes 0

remember the realistic shotguns in Rainbow6vegas2 that could head shot you at long range? thats why

9 years ago | Likes 1 Dislikes 0

We're looking at you Gears of War

9 years ago | Likes 3 Dislikes 1

Are you saying I can get closer than an inch to effectively use a sawed off shotgun?

9 years ago | Likes 1 Dislikes 0

No, that would be impossible. Shorter range than melee please

9 years ago | Likes 2 Dislikes 0

Using the DOOM shotgun in Arma 3

9 years ago | Likes 1 Dislikes 0

I'm looking at you RB6...

9 years ago | Likes 1 Dislikes 0

How they really work

9 years ago | Likes 2 Dislikes 1

In destiny's case 1ft and 2ft

9 years ago | Likes 2 Dislikes 0

Programmers don't own guns, apparently.

9 years ago | Likes 1 Dislikes 0

all i can think of is doom 3 and command and conquer renegade.

9 years ago | Likes 1 Dislikes 0

9 years ago | Likes 6 Dislikes 1

9 years ago | Likes 1 Dislikes 0

Seriously? Ash Wednesday and THIS is what you pull?

9 years ago | Likes 2 Dislikes 0

In Destiny, shotgun balance is more important than realism. Huge damage at short range with big drop off. Or else they kill at any range

9 years ago | Likes 5 Dislikes 0

Making it unbalanced and overused than other guns. Would you use the shotgun that'll one shot, or a rifle that might kill after 10 shots?

9 years ago | Likes 2 Dislikes 0

Shotguns are boring imo. Not everyone plays competitively.

9 years ago | Likes 1 Dislikes 0

Shotguns arent OP, M64 and its archetype are. They didnt balance it though, just took ammo away. Still most used special in sweats, I think.

9 years ago | Likes 1 Dislikes 0

There are better solutions than making sidearms the only viable special weapon. And I say that as someone who loves sidearms. Fuggin' Bungo.

9 years ago | Likes 1 Dislikes 0

Shotguns OP? TLW OP? Snipers OP? Better nerf Fusion Rifles again.

9 years ago | Likes 4 Dislikes 0

Man I remember the shotty in Half Life 1 just blastin mother fuckers at close range. awwwwww yea

9 years ago | Likes 3 Dislikes 0

Nevwr even used left-click on it (kinda weird cause it was single-barrelled)

9 years ago | Likes 1 Dislikes 0

This bugs me in most competitive games. The shot doesn't magically disappear after flying 10 feet, and if the shotgun uses slugs, it should

9 years ago | Likes 75 Dislikes 7

If it's just hitscan and the projectile has no physics your gunna get shit like that. Hitscan is passable but not exactly ideal eh

9 years ago | Likes 1 Dislikes 0

I once killed a hundred men on the nosehair canals with a spas 12 and slugs.

9 years ago | Likes 1 Dislikes 0

Bf:bc2 had the best shotgun slugs. No bullet drop off and could kill a copter pilot from a mile out

9 years ago | Likes 3 Dislikes 0

got platinum with that thing. Shot like a god damn laser.

9 years ago | Likes 2 Dislikes 0

have a much longer effective range. Looking at you, Destiny, with whatever that exotic shotgun that fires slugs being useless at range,

9 years ago | Likes 51 Dislikes 2

I guess you never played BF3 and used any shotgun with slugs. Basically all the damage of a point blank shot at any range

9 years ago | Likes 2 Dislikes 0

You're thinking of the Chaperone. My poor poor Chaperone

9 years ago | Likes 4 Dislikes 0

making the weapon completely pointless to add in the first place.

9 years ago | Likes 17 Dislikes 0

Well, if Destiny's shotguns were realistic, the game would be even more unbalanced than it already is

9 years ago | Likes 2 Dislikes 0

Why get all caught up on realism there? I mean, if you want realism, you'd die after one shot in the body from a pistol.

9 years ago | Likes 7 Dislikes 0

Actually most of the one someone is shot with a pistol in the torso it isn't lethal and might not even be felt right away

9 years ago | Likes 2 Dislikes 2

In most cases, 1 pistol shot to the body does nothing. You walk, you run after it. After a few minutes, you stop.

9 years ago | Likes 4 Dislikes 1

Not if you're wearing modern protection. You'll crack a rib - at worst.

9 years ago | Likes 2 Dislikes 1

Well, not really, no, sometimes yes, but ehhhh.

9 years ago | Likes 1 Dislikes 0

And irl soldiers dont run around as headless chickens, but are more likely to move as a team and rarely shoot in the direction of friendlies

9 years ago | Likes 5 Dislikes 0

WHAT??! You'r telling me they don't run around with high powered sniper rifles and spin in a circle to fire whenever they see an enemy?

9 years ago | Likes 2 Dislikes 0

You've never worked with the Iraqi Army have you?

9 years ago | Likes 3 Dislikes 0

rifles in most video games only have 40-50m max range. It's done to make the game fast paced. Nobody likes to shoot at dots from 700m away

9 years ago | Likes 21 Dislikes 3

That's all a sniper rifle is good for.

9 years ago | Likes 2 Dislikes 1

Op Flashpoint/ARMA players excluded. A quivering pair of pixels on a hillside, whizz whizz crack crack aw fuck I died.

9 years ago | Likes 8 Dislikes 0

You can spot infantry at 3km while flying jets and fuck them up before they know whats happening.

9 years ago | Likes 4 Dislikes 0

I dunno, I've seenmechs in MWO piss at each other from over 1km. Blurry dots at that range.

9 years ago | Likes 3 Dislikes 0

I thought that was literally the entire game at this point. On an unrelated note, I hate clan tech

9 years ago | Likes 2 Dislikes 0

Sniper, Sniper 2, Sniper 3, and Sniper 4 would all disagree.

9 years ago | Likes 3 Dislikes 0

Clearly never played battlefield.

9 years ago | Likes 25 Dislikes 5

FUCK FAO fortress, fucken god damned snipers... I'm the only one PTFO. Thats actually why I stopped playing.32 ppl on team, 20+ were scouts

9 years ago | Likes 1 Dislikes 0

...He said most. BATTLEFIELD is one of the few popular games that have a massive map. Most fps's have small maps or lots of cqc

9 years ago | Likes 5 Dislikes 0

Cough ARMA too

9 years ago | Likes 19 Dislikes 1

I recently started playing day z again and man the DMR is op, i hardly feel the bullet drop even at 400m

9 years ago | Likes 1 Dislikes 0

ARMA is a simulator, not a game.

9 years ago | Likes 1 Dislikes 0

You do realize that 99% of all firefights in battlefield take place within spitting distance? I've never EVER seen a prolonged firefight

9 years ago | Likes 1 Dislikes 0

In any BF game that's taken place greater than 100m apart. You know why that is? Because player characters move probably 2-3x as quickly as

9 years ago | Likes 1 Dislikes 0

a normal soldier in full gear. Also, they can take an unhuman amount of punishment. And then there's damage falloff.

9 years ago | Likes 1 Dislikes 0