D&D Dump about Rolls and Stats, Good and Bad

Jan 22, 2020 12:10 PM

TheDnDGuy

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120537

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3325

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120

Those interested, I started listening to “Not Another DND Podcast” it is great I’ve never played before but it’s like I am now

6 years ago | Likes 2 Dislikes 0

But why use reckless attack when the target's already prone? You already get advantage on the melee attack.

6 years ago | Likes 1 Dislikes 0

Because #BarbLife

6 years ago | Likes 2 Dislikes 0

#20 "The door turns into a very aroused mimic."

6 years ago | Likes 11 Dislikes 0

6 years ago | Likes 7 Dislikes 0

I don't care that this is a 2.5 year old comment. This is one of the most terrifying things I have ever seen, and I LOVE IT!

4 years ago | Likes 1 Dislikes 0

My old Dm used to make inanimate objects mimics if someone(bard) tried to seduce them. It's how we got 2 traveling companions.

6 years ago | Likes 1 Dislikes 0

#5 is very much the DM screwing around. Skill checks for trivial tasks? Critical failures on skill checks? Total fuckery.

6 years ago | Likes 10 Dislikes 0

#20 I've done that. My DM had a face that said he knew I'd taken his soul and wasn't giving it back, but at least he'd have a bar story.

6 years ago | Likes 1 Dislikes 0

Okay so that Wizard casting fireball while fighter is in the middle would get a viking crewcut from my Fighter.

6 years ago | Likes 1 Dislikes 0

80's D&D'er here. What's TPK?

6 years ago | Likes 1 Dislikes 0

Total party kill

6 years ago | Likes 1 Dislikes 0

#15 friend was playing a catfolk. I was an awakened hamster. She kept putting BBQ sauce on my chair when I got up. We're married now.

6 years ago | Likes 9 Dislikes 0

6 years ago | Likes 9 Dislikes 0

I suppose the last one is as good a way as any to get a door to open up.

6 years ago | Likes 1 Dislikes 0

“The door does not react to your advances.” “But I got a nat 20!” “It’s a fucking door.”

6 years ago | Likes 1 Dislikes 0

Okay You rub your genitals on the door. You get 1d6 dmg from splinters and the door is still not a living thing and still locked.

6 years ago | Likes 1 Dislikes 0

Just started a tyranny of dragons campaign with all new players. The rouge is collecting body parts as trophies and the paladin is helping

6 years ago | Likes 1 Dislikes 0

v

6 years ago | Likes 1 Dislikes 0

DMs, here's a tip: Never EVER allow seduction to be determained by dice. EVER!!

6 years ago | Likes 4 Dislikes 0

But how can yoy get fuckery and laughts arround?

6 years ago | Likes 1 Dislikes 0

Might be facing a TPW tomorrow. Group found a pool that makes you forget things. One character did a swan dive into it.

6 years ago | Likes 3 Dislikes 0

oh wow an ERBoH meme. Haven't seen any of those around these parts. Very nice

6 years ago | Likes 3 Dislikes 0

A nat20 on a skill check isn't an instant critical success, that's not a thing. You can still fail if it doesn't make sense; ie, seduce door

6 years ago | Likes 74 Dislikes 4

To the first point, it's up to the DM, and it's a common house rule. To the second, the DM shouldn't even *let* you roll to seduce the door.

6 years ago | Likes 4 Dislikes 0

it's still funny

6 years ago | Likes 12 Dislikes 4

It's a house rule a lot of dms choose to use since it's fun

6 years ago | Likes 2 Dislikes 0

As I told my player who posted that meme in the group chat: I'd just make it a door mimic and get real Evil Dead with it. ¯\_(ツ)_/¯

6 years ago | Likes 7 Dislikes 0

Seduce the mimic

6 years ago | Likes 5 Dislikes 0

I know what will happen if I put anything in that keyhole. You can't fool me!... *sweats profusely*

6 years ago | Likes 2 Dislikes 0

6 years ago | Likes 1 Dislikes 0

They'd get uh... Eaten by it, right? Just like in this gif...

6 years ago | Likes 3 Dislikes 0

RAW criticals only apply to combat and death saves. But dnd is written 90% around combat

6 years ago | Likes 2 Dislikes 0

Also hitting a dragon with a stick is still hitting a tank with a stick, even if you do it as well as you can.

6 years ago | Likes 2 Dislikes 0

*Indiana Jones destroying a tank with one fist sized stone*

6 years ago | Likes 1 Dislikes 0

I would reveal that the door is a mimic.

6 years ago | Likes 1 Dislikes 0

As a DM, I would just tell the player that the door's wood is hard.

6 years ago | Likes 63 Dislikes 0

“You can tell the door wouldn’t stop you if you tried to fuck it”

6 years ago | Likes 15 Dislikes 0

That's true, it would knot.

6 years ago | Likes 1 Dislikes 0

Excellent. I've also been known to have a passing villager/goblin see your nat 20 seduction attempt and develop a secret crush on you.

6 years ago | Likes 7 Dislikes 0

Sometimes his name is even jar-jar binks.

6 years ago | Likes 3 Dislikes 0

Not with that attitude

6 years ago | Likes 1 Dislikes 0

Yeah I tell this to new players memeing it up all the time. Can't crit an opposed roll. Stop bro.

6 years ago | Likes 2 Dislikes 3

The door is truly now stuck on you

6 years ago | Likes 1 Dislikes 0

Indeed. Even in combat a Critical needs to be confirmed.

6 years ago | Likes 1 Dislikes 5

Not in the most recent edition.

6 years ago | Likes 3 Dislikes 0

5e doesn't have you confirm crits anymore?

6 years ago | Likes 1 Dislikes 0

No, it doesn't.

6 years ago | Likes 1 Dislikes 0

I'll be.

6 years ago | Likes 1 Dislikes 0

Rarely. Even in pathfinder a 20 is a hit, no matter what. If you confirm the crit you get extra damage

6 years ago | Likes 3 Dislikes 0

I’ve seen #2 as a meme but what’s it from

6 years ago | Likes 1 Dislikes 0

#9 Bone daddy! : D

6 years ago | Likes 3 Dislikes 0

#18 17 on the dice to hit, 1 on the Dam. dice.

6 years ago | Likes 1 Dislikes 0

#13 Back in my day casters only had a d4 hit dice, level 1 was a dangerous time to be a wizard with 9 Constitution

6 years ago | Likes 53 Dislikes 0

D4 hit points and 1 spell per day. Level one wizards were so fuckin hard to keep alive if you're dm was unforgiving

6 years ago | Likes 1 Dislikes 0

So many deadly cats wandering around.

6 years ago | Likes 6 Dislikes 0

Half-orc fighter with a bad roll: 2hp. The wizard with a good roll: 4hp. 1st edition can be a riot at times. (:

6 years ago | Likes 5 Dislikes 0

One of our favorite lines was "Bold words for a guy with only 4 HP", often followed by "Jake, your character has no idea what HP is"

6 years ago | Likes 3 Dislikes 0

I played one of the old DnD PC games, made a Sorcerer or a Wizard and I rolled 1 HP.

6 years ago | Likes 1 Dislikes 0

yeah i was like.. d6? you fuckin scrubs don't know what low health means.

6 years ago | Likes 17 Dislikes 0

I mean, not a big difference between the two.

6 years ago | Likes 2 Dislikes 1

most low level monsters have natural attacks that do d3 or d4 + modifier, if you are a d4 wizard without con you probably cant survive one.

6 years ago | Likes 1 Dislikes 0

with d6 they would likely need at least 2 hits on you.

6 years ago | Likes 1 Dislikes 0

Fair enough.

6 years ago | Likes 1 Dislikes 0

Dude, no dm would let me play past lvl 3 as a character. Trucker's should see me now. 1/2

6 years ago | Likes 2 Dislikes 0

2/2 I rage quitted my last campaign at lvl 4, he wouldn't let us level!!. Now I dm and my 4 players almost lvl 6 @ 65hrs gameplay.

6 years ago | Likes 2 Dislikes 0

When you have barely double digit hitpoints and a single digit AC in a party of triple digit and 25+ AC, but then the sniper sees you anyway

6 years ago | Likes 12 Dislikes 0

yeah but what is the snipers thaco? might still be okay.

6 years ago | Likes 2 Dislikes 0

+22 to Hit. 500/2000m. 4d12 Piercing + 3d10 Frangible Bleed, 1/2 per round until treated. That’s for a low CR Sniper (8)

6 years ago | Likes 2 Dislikes 0

Well opening up a fight with a big spell that manages to kill multiple enemies is usually a good way to draw attention to yourself.

6 years ago | Likes 3 Dislikes 0

Here's my take on the way the perfect four class party should start.

6 years ago | Likes 2 Dislikes 0

Fighter, Cleric, charge. Rogue tumble and sneak attack. Wizard, Literally anything that isn't "Notice me Senpai!"

6 years ago | Likes 2 Dislikes 0

Considering AC is 10+X, how badly did you goof to get something lower than 10?!

6 years ago | Likes 5 Dislikes 0

Negative sexy

6 years ago | Likes 1 Dislikes 0

AC is 8+Dex for most cases in 5e.

6 years ago | Likes 4 Dislikes 3

In 5e, base Armor Class is 10, raised or lowered by your Dex modifier. If you have proficiency in armor, you can use that to supplement A.C.

6 years ago | Likes 5 Dislikes 1

Unarmored AC is 10+/-Dex standard...

6 years ago | Likes 6 Dislikes 0

Ah, understood. Not kept up since 3.5 really.

6 years ago | Likes 3 Dislikes 0

only roll dice when something needs arbitrating. Rules of Drama and Cool go before dice rolling.

6 years ago | Likes 2 Dislikes 0

If it makes the rest of the table have a reaction, then they've roleplayed well enough not to need a die roll.

6 years ago | Likes 1 Dislikes 0

19 isn't a high defense unless you're like level 1

6 years ago | Likes 2 Dislikes 0

19 is on the high end all the way up to CR12 or so in 5E. Which makes sense considering lvl 11 'expected' to-hit is in the realm of +9.

6 years ago | Likes 1 Dislikes 0

The problem is 5e has generally low averages so once you go above 21 it really starts to show but 18-19 are average values

6 years ago | Likes 3 Dislikes 0

Once played a campaign with a wild soul barbarian who the DM let use the expanded table of 200 options for magic surge, it was awesome

6 years ago | Likes 2 Dislikes 0

As a Paladin, one of my partners had such a high stealth BONUS that it exceeded my passive perception and I couldn't see them.

6 years ago | Likes 2 Dislikes 0

As a non-D&D player, I don't get #1

6 years ago | Likes 2 Dislikes 0

They're even more fun when you use the table of 10,000 effects

6 years ago | Likes 1 Dislikes 0

Basically they are sorcerers who come with the chance of blowing themselves and everyone around them to smithereens.

6 years ago | Likes 11 Dislikes 0

And rolling a Nat 1 on a D20 is a critical fail which could kill themselves and others because of their wild (anything happens) magic

6 years ago | Likes 1 Dislikes 0

Wild magic sorcerer has a chance for mishaps to happen when they cast a spell. 1/2

6 years ago | Likes 4 Dislikes 0

If a mishap happens and they roll low, they fireball themselves and nearby people, including the party. At low levels that's an instant kill

6 years ago | Likes 5 Dislikes 1

Not quite. The wild magic table is pretty well distributed good/bad/weird. Hell a 78 turns you into a sheep and a 3 lets you see invisibles

6 years ago | Likes 1 Dislikes 0

That being said, 1-2 means you roll on the table again every 6 seconds in-game, so...

6 years ago | Likes 1 Dislikes 0

Whenever a Wild Magic sorcerer uses a spell slot they roll a D20. If they get a 1 then a random affect takes place. Sometimes you summon a

6 years ago | Likes 3 Dislikes 0

friendly unicorn that kills shitand heals your party, sometimes you cast a fireball centered on your character.

6 years ago | Likes 2 Dislikes 0

To add: a fireball does 8-48 damage to everyone within 20 feet(save for half). A player start with, at absolute most for the healthiest

6 years ago | Likes 2 Dislikes 0

Class, 16hp. The buffest mage gets 10. And you get less than that per level, so it will be several levels before it isn’t almost guaranteed

6 years ago | Likes 2 Dislikes 0

To wipe a good chunk of the party and severely maim the remainder.

6 years ago | Likes 2 Dislikes 0

#18 is a lot easier to do than youd think

6 years ago | Likes 49 Dislikes 0

Still some dex involved, too.

6 years ago | Likes 9 Dislikes 0

20 str 0 dex would be knife embedding itself after hitting the target with a flat side

6 years ago | Likes 6 Dislikes 0

Still hit the target. 0 Dex would be failing to grab the knife in the first place.

6 years ago | Likes 3 Dislikes 0

also a fair point

6 years ago | Likes 1 Dislikes 0

0 dex would be a corpse, because if any of your stats drop to 0 you die

6 years ago | Likes 3 Dislikes 0

Con and Int kill, the rest paralyze when at 0, or am I a few editions out?

6 years ago | Likes 1 Dislikes 0

My barbarian has super hi intimidate, so I use it to fuck with the DM constantly

6 years ago | Likes 6 Dislikes 1

CHA not their dump stat?

6 years ago | Likes 1 Dislikes 0

They may be multi-classed such as with Rogue or Bard to gain Expertise (Double Proficiency) or have the Prodigy feat which does the same

6 years ago | Likes 1 Dislikes 0

I use intimidating prowess. Adds my str to intimidate checks

6 years ago | Likes 1 Dislikes 0

Depending on the DM, you can use different ability scores for skills. For instance, rolling (STR) Intimidate instead of (CHA) Intimidate.

6 years ago | Likes 3 Dislikes 0

I used to provide a bonus based on the difference in class level between you and the target.

6 years ago | Likes 1 Dislikes 0

In PF there's a feat that uses strength for that. Not sure about dnd

6 years ago | Likes 1 Dislikes 0

Nah, Int, like a self-respecting savage

6 years ago | Likes 1 Dislikes 0

Real barbarians dump wis so they can get dominated and obliterate the party.

6 years ago | Likes 1 Dislikes 0

CHA should be dump in any barb build

6 years ago | Likes 1 Dislikes 0

I have a half-elf grapple barb/rogue with 14 cha and every charisma skill. Like a manic stabby clown wrestler. Charisma is the best stat.

6 years ago | Likes 1 Dislikes 0

They also have 8 wisdom, which I can use as an excuse for poor decision-making capabilities. Wisdom is the most boring stat.

6 years ago | Likes 1 Dislikes 0

I am very happy you aren't at my table

6 years ago | Likes 1 Dislikes 0

Many DMs won’t make you roll if you RP your dialogue well enough.

6 years ago | Likes 286 Dislikes 6

We base our rp on our rolls pretty often. Makes for funnier fails and less frustration.

6 years ago | Likes 2 Dislikes 0

Our DM gives us advantage if we rp the moment well. Still leaving it up to chance but with better odds.

6 years ago | Likes 13 Dislikes 0

That's the way I've always done it. Said something scary? Intimidate with advantage, or Persuade with disadvantage.

6 years ago | Likes 1 Dislikes 0

I don't instinctively, my players have been RPing so good I realized I've only made them roll for social checks twice in 4 sessions.

6 years ago | Likes 9 Dislikes 0

And some will make u roll for walking down stairs.

6 years ago | Likes 5 Dislikes 0

While that’s true, and I do agree, it kinda runs backwards to any other ability check.

6 years ago | Likes 3 Dislikes 0

If the players do something amazing, I only have them roll to see how wild their success is.

6 years ago | Likes 3 Dislikes 0

I usually adjust the dc based on quality of the speech or at least the effort. I don't expect my 19 year old with a speech impediment to be

6 years ago | Likes 3 Dislikes 0

On Orson Wells level of speechifying. But if genuine effort is shown I either lower the dc or or grant bonuses. Sometimes both

6 years ago | Likes 3 Dislikes 0

And thats how my Cha 8 Fighter started a slave uprising.

6 years ago | Likes 5 Dislikes 1

I still make them roll if they RP well but thats just to screw with them for earliers mischief, still let them pass though. Open secret.

6 years ago | Likes 2 Dislikes 0

Their speech sets the DC. An exceptional argument, DC 1 (fails on Nat 1). Great, 5. Good, 10. Made an effort, 15. Phoned it in, 20.

6 years ago | Likes 2 Dislikes 0

I base the DC off how well they rp. Good solid effort lowers it a lot. But if you're gonna half ass it then up it goes.

6 years ago | Likes 35 Dislikes 0

Well yeah

6 years ago | Likes 6 Dislikes 1

If they do a really good job I'll let them have advantage on the roll.

6 years ago | Likes 3 Dislikes 0

The issue with that, is that it's incongruous with the rest of the game. Your *character* being good at something doesn't make *you* good 1/

6 years ago | Likes 3 Dislikes 0

at it, so it punishes the player for not being persuasive as their character should be, even though this never happens in any other 2/

6 years ago | Likes 3 Dislikes 0

context. For example, you don't have to explain to the DM that you, out of character, know what's going on in order to pass a knowledge 3/

6 years ago | Likes 2 Dislikes 0

check.

6 years ago | Likes 2 Dislikes 0

i mean it's not about -exactly- playing it out in character. you can also describe the approach, and suggest ideas your character is trying,

6 years ago | Likes 5 Dislikes 0

rather than playing it out. "my druid approaches the guard, actual casual, and tries to strike up a conversation with them..."

6 years ago | Likes 2 Dislikes 0

"he'll ask if there's been anything strange in the area, like unusual weather or beasts or whatever."

6 years ago | Likes 2 Dislikes 0

Agreed. It’s one mechanic in DND that doesn’t translate well to rolling. A well constructed and silver tongue speech in RP that’s 1/2

6 years ago | Likes 6 Dislikes 1

Appropriate for the setting and would very well work on people failing due to low die rolls? Upping/lowering the required # works tho

6 years ago | Likes 7 Dislikes 1

I had a bard that would never rp and just roll without asking. So I jacked up the DC to get him to start talking before rolling.

6 years ago | Likes 7 Dislikes 0

Make them roll, and if they fuck it up make them go "... is what I would have said, instead I say:" and do the proper speech for the roll.

6 years ago | Likes 4 Dislikes 1

Then reward them with extra experience or a nice item cache or something for their efforts.

6 years ago | Likes 2 Dislikes 1

Neither will I, it incentivizes my players to roleplay and to get into their character more. If it's kind of shoddy, they roll with Adv.

6 years ago | Likes 105 Dislikes 1

What does it take to roll without advantage?

6 years ago | Likes 16 Dislikes 0

Murder hobo-ing your way through the adventure?

6 years ago | Likes 3 Dislikes 0

"I convince him to let us go." "Okay, how?" "I got a 17.”

6 years ago | Likes 29 Dislikes 0

If they don't go beyond that, my players don't succeed, period. I require they at least outline their argument/premise/strategy.

6 years ago | Likes 1 Dislikes 0

This... made me really sad... the RP equivalent of getting a "k" text back.

6 years ago | Likes 21 Dislikes 0

It makes me sad too.

6 years ago | Likes 5 Dislikes 0

I treat charisma like other skills, I get them to roll first then ask them to RP based on their roll

6 years ago | Likes 21 Dislikes 3

i feel like "give me your set-up" should come before the roll. maybe it's especially appropriate or inappropriate, giving a bonus/penalty.

6 years ago | Likes 2 Dislikes 0

like if you're approaching the Paladin's guild and decide to start up a convo about that pretty whore on the corner... kinda doomed however

6 years ago | Likes 3 Dislikes 0

you go about it. (probably. or maybe this one isn't a very good paladin, but anyway) whereas if you approach the head of the underfunded

6 years ago | Likes 2 Dislikes 0

orphanage, and start off with offering a donation... as long as your request isn't unreasonable, it's very likely to succeed no matter your

6 years ago | Likes 3 Dislikes 0

Oooh, thanks for the idea!

6 years ago | Likes 4 Dislikes 0

I've killed a lot of hostages that way. Great time when your impatient half orc kills a npc before learning anything.

6 years ago | Likes 4 Dislikes 1

This, I need to do this!

6 years ago | Likes 2 Dislikes 0

Ooh, I should try that

6 years ago | Likes 6 Dislikes 0

I like this better

6 years ago | Likes 11 Dislikes 0

Yea I never understood why CHA is often treated differently to other stats, I dont make my Player's to lift weights when they do a STR check

6 years ago | Likes 4 Dislikes 0

So why should I expect them to be charismatic in real life to determine if they succeed in game

6 years ago | Likes 3 Dislikes 0

but it isn't treating it different. you could RP how you approach a weight to lift it, or how you ponder deeply then consult your manuals...

6 years ago | Likes 3 Dislikes 0

I don't require personal charisma, but they at least need to present their strategy for convincing. "I rolled a 17" is not a reason for

6 years ago | Likes 4 Dislikes 0