stardustLUST
28855
734
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https://www.artstation.com/junghunkim
https://www.artstation.com/srasa
https://www.artstation.com/fengweic12
https://x.com/k1m311
https://www.artstation.com/castaguer
https://bsky.app/profile/maewix.bsky.social
LocalSemiFriendlyRabbitGal
Neat, more character pictures for Pathfinder.
Superkraut
My puns are lethal. One entered a room the ither day and killed 10 people.
Pun in. Ten dead.
EvilEmperorXurg
(Applause)
egoAristippos
For the headline:
Kemylar
Aww yiss!
MajorSession
Random question, but does anyone know the name of the helmet style in #1?
skunkaway2000
#2 Yr a little late there, dove. It's easy to have peace when all the warriors are dead on the field...
ThadisJones
#6 You see when you have thighs like mine no weapon will approach for fear of getting crush
CitrusyGarlic
Title is the oldest joke ever, my grandpa used to tell that too many times to his grandchildren 30 years ago
ministerm
#4 Noelle spotted
MuffinProof
fretno
I’m writing a theatre piece about puns. It’s a play on words.
XEndeadX
I'm writing a play based on your play and performing it on top of a library.
It's a play on a play on words on words.
OmnipotentBeing
Very puny.
Efreeti
Poses like #5 bother me. Of course it's very dynamic and it shows her face, but why is her shield behind her? Along with the extreme windup she's leaving herself open.
zerogiven
Both the extreme windup and the shield placement could just be because fights are chaotic. She's using both her weapon and shield arms to fight multiple people on multiple sides, and also to balance while she sprints in full armor. Yeah, neither arm is optimally positioned for the run-by strike she's aiming right now -- at the viewer? -- but we'd still damned well get our own shield in place or we're gonna be in a world of pain.
TyrannusEquus
You have to press and hold the left trigger to keep the shield raised.
ArkoneAxon
Before the development of HEMA people had some very silly ideas about medieval combat, thanks to the nonsense spewed by Victorians. Even after HEMA practicioners began playing around with weapons and recreating how it was actually done, pop culture still perpetuates a lot of those old ideas. Just look at how the Dark Souls games depict armored combat.
Efreeti
Oh I know, every swing is a heavily telegraphed overswing, etc. Some of that is game mechanics and balance, but not all of it. There are some good examples, like 2H sword animations that start in tail guard and end up in ox guard
vericon151
She is charging forward and using a crossover attack to smack someone… seems fine to me.
3Davideo
If anything, pushing the shield (and its hefty mass) *backwards* might actually help propel the rest of her *forwards* for the strike.
Still, I'd take the commentary of someone who actually studies this than us armchair melee-ers.
Efreeti
If she's indeed charging forward, why even carry a shield if she's not going to put it between herself and her opponent?
murderhobbit
Perhaps the opponent is in an extremely compromised position and she is prioritizing power behind her potential killing blow instead of defending against a very unlikely attack
HoneNathan
Pitched battles are chaos incarnate. If anything depicting someone with perfect form would be the unrealistic option.
Mithelen
They are not as commonly imagined. Formations stayed together, these mass chaotic melees didn't happen. Keeping your shield in front of you isn't "perfect form", it's the first and most basic rule of combat.
HoneNathan
This is such a naive take, you might as well say "formations never got broken" which is clearly what's being depicted here. On top of that while advancing in formation was the ideal, it was certainly not always achieved.
Mithelen
Formations breaking pretty much always resulted in a rout, not melee chaos. Advancing not in formation is how armies get wiped out and was the entire purpose of a feigned retreat. So, you know, it really only happened either chasing a rout or falling for a trick.