Oct 14, 2020 3:49 AM
TheBloodyLady
116325
1605
52
The best kind of correct.
scribethemad
Tried to do that my first D&D game to the statue I KNEW was going to turn the guy into the last boss, DM wouldn't let me since it had no HP
Keairan
If they want to get through that way, let them. However, don't give them extra rewards. I always give extra rewards for solving puzzles.
TheMalcontent
It could be worse, he could have used it to topple a tower which you had created multiple complex encounters inside
sticksosteel
I dunno, if you’re gonna bust out the big guns, you deserve a reward.
tysker86
burned a high level spell slot. Thats what puzzles and encounters are for, burning resources of the players. The door did its job.
JimJamesJimothie
I mean that’s a 6th level spell, so they’re at least level 11. Using it this way instead of saving for a difficult fight. Go on ahead.
tobor440
"Unfortunately, Ray of Disintegration has no effect on magic items, and since the door is enchanted, it is a waste of that slot."
Jarjarthejedi
This is the correct answer. The kind of player that interrupts descriptions to lazily throw spells at the problem is 99% of the time the
kind of player who doesn't read spell descriptions either, so kill two birds with one stone. They used the slot and it was worthless because
they didn't pay attention to their spells or what you were saying. Now, what would the rest of the party like to do?
DukeDarkwood
Checks out. https://www.5esrd.com/spellcasting/all-spells/d/disintegrate/
brickius
The door disintegrates, behind it is another door, it has five symbols... I CAN DO THIS ALL DAY GREG
ChunkOfJuice
I cast etherealness and walk through that door. BET YOU WISH YOU READ MY SPELL LIST NOW DONCHA BOB?
Killersmail
The door is 5 foot wide. In the middle there is anti-magic field, your being is squised in the mechanism of the door. You are dead.
You don't even need an A-M field to stop ethereal/phasing/whatever. Mix gorgon blood into the material of the door. Prevents passage.
Alternately, put a deathtrap on the other side. Something fiendishly complicated. Magic, poison, blades, the works.
Munkor350
This one I like.
Velosh
"Oh jeez what a shame you didn't realize the door was surrounded by an antimagic field, solve the fucking puzzle Jeff"
w1n5t0ns
ah yes let me just... mages disjunction. you were saying? about the pile of ashe that was the puzzle?
Nah, at that level I wouldn't bother with that kind of puzzle, it would be something different entirely.
Shineupordown
Reflect magic , RIP Jeff
DeDominator
And wizard has an aura that nullifies all magic defenses.
wmzer0mw1
the door was trapped with magic detection causing a thick swarm of spiders fall on you, roll for for constitution.
kikiohearts
I'm sure every single d&d character I've ever rolled would rather die after that.
Ilove314159
Disintegrate the door.... Such a Jeff thing to do
noneweregiven
"Barbarian, get your dense skull in here and throw yourself at this door until one of you breaks. It insulted your hammer."
TheHellbilly
"Pierce magic it is!"
UndulatingTerrain
'Pierce Magic, the highly renowned wizard-bard heartthrob appears from thin air, adjusts his hair, winks, and casts psychic scream.'
"I mean, if you're sure you wanna go through with 2 less casts of Ray of Disintegration by all means, just know that wasn't the only puzzle"
aka "I'll make you fuckers use your brains one way or another before the night is through!"
zFUBARz
My I'm the only member of the party trying to use his wits to out maneuver an Aboleth currently. It's very frustrating. DM agrees
daviesdean982
My party fought an necromancer aboleth underwater against 2 NPCs he mind controlled and a shark while everyone was fighting an aboleth 1/2
Rpgs are fun until players arrive. ?
I love the planning process, and I love players who can think around the problem in ways I don't expect, but sometimes its BS and they know.
HedonistBeard
aka "The reason we all died is because you suck at making adventures!" "No, it's because you were idiots." "Same thing."
faultysage
"On the other side of the door is a Swarm of Swarm of Tarrasques. Roll for initiative at disadvantage."
MayMyEnemiesLiveLong
Turrqaques travel in herds.
trigonman3
(Swarm)^2 of Tarrasques
NuclearButtPlugFromPlanetX
Lich Tarrasques
VayaKahvi
we skipped to the end of a dungeon, without even realizing it, because the druid used Shape Stone to get a metal door off the wall it was 1/
mounted to; the door was kept by the beef cleric we had and used to solve so many other problems down the line.
ArmoredWanderer
You're going to spend a 6th level spell because you're too lazy to solve a riddle? Hope you're not going to regret not having that later...
"The door vanishes with a green glow, and you stare into the glowing red eyes of a bronze golem." Link in reply:
Yeah pretty much, don't add the golem as a response to the wasted spell though, just make a challenging dungeon where players have to be 1/2
smart about using their ressources. Then one of these days make a "puzzle" door, where they're pressed for time so that then it's smart 2/3
to use the disintegrate to bypass it fast before a trap causes a TPK. 3/3
https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/constructs/golems/golem-bronze/ FIERCE sucker. Not *the* most durable,
but pretty up there and with nasty nasty attacks and defenses.
waitokayokaywaitwaht
If you ever played dnd you know how unrealistic it would be that dm would be like "welp, nothing I can do about that"
ambiencenever
Ahh, dnd, the rail shooter game we all know so well. If you don't want your players to exercise options, why not write a book instead?
Xalaqia
Reward cleverness of your players. Also high level parties can bypass a lot of obstacles.
falconuruguay
AndrewBrandon
If it's a magical puzzle then the person that created it probably added anti magic defenses like being able to reflect spells at the caster
darkyamir
Does it really matter if they are using resources and are having fun doing it?
derekjohn
Has nobody heard of Alexander and the Gordian Knot ?
konelhft
No, but I've heard about Alexander and the terrible, horrible, no good, very bad day.
I have knot.
Super-intricate knot, whoever can unravel it is destined for... something. Alexander "unraveled" it with his sword.
semiAnonymousMe
Level 12 adventurers probably aren't solving many door puzzles at that point, at least ones that aren't magic resistant.
TempestRose
Oh no I am a near godlike being that can manipulate and destroy reality with a thought but this one puzzle door has foiled my prowess! /s
Shelest
The door was actually supporting a stone beam, that acted as a plug for a pool filled with lava.
syntheticgod8
That's why so many old adventures have doors described as being immune to magic or that does nasty things when you attempt to screw with it.
sudokori
On the other side of the door is a group of surprised enemies. Roll initiative, all friendly characters get advantage. Reward resource usage
nikkinikorasu
I agree with the sentiment. I'd only give them the initiative bonus if the rest of the crew was prepared and the enemies couldn't hear >>>
<<< the casting.
Considering how thick the door was I’d make it at least a DC 20 perception check to hear conversation-volume casting through the door.
asm80dfa8sdfj
How thick was the door?
If it was thick enough to be a puzzle door it was probably made of stone or metal. Thick enough for mechanisms.
hwatL4bloopy
The puzzle is disintegrated off the door making it unsolvable. You are locked out.
doesntmatter
You disintegrate three of the symbols. Better remember which was which.
whitebbwolf
also there seems to be a deep rumble coming from the stones and theres some sand coming down from the seeling
frogglesmash
Jokes aside, punishing players for using their abilities is a dick move, especially if it's to railroad them.
Largerabbit
Eh, depends. If other players love puzzles and they are being dicks then absolutely punish them. If they are just thinking laterally, cool
blindlynx
Yeah, but this is more of a player not thinking and getting consequences. Plus it's more fun to run with it than just go 'k, you're in'
p75369
And it's not unreasonable. Assuming the dungeon is appropriately geared to defend against a lvl 11 party (at least), 1/2
a competent designer would have taken a known spell into account when designing their security system. 2/2
MordocDeforge
If my players do not allow my to finish the description. Then I will corrupt the action. "You disintegrate the door reveling the .." 1/?
reveling the enchanted mithril plates that now lock. You have been locked out of the room and you hear multiple roars coming from the other
hallways. Roll for initiative." This is a consequence of actions.
I always make sure to add details to my notes for when players are dicks.
LuminoZero
Players have a bad habit of thinking they are special. They aren't. There were Level 13 Wizards before they strolled along.
Or my personal favorite: you improperly disengaged the trap the puzzle was attached to. It has now gone off
MajorSession
Roll a dexterity saving throw!
You're punishing the wizard. Make it str or sc based lol
Ac* freaking auto correct
Hmm. *Trap goes off* The roof drops down on you, throw a strength saving throw to see if you survive the rockfall.
IdiotPatrol
Does a 28 hit?
kitgunny
spells are a resource much like cunning and intelligence, allow players to use one if they lack the other.
skallagrim
This guy gets it
Right? If they are using resources and are having fun, I don't see an issue here...
mondeca
They might have more smarts than they realize, and having a master key for every puzzle is boring.
1. Puzzle take a very long time to make. 2. The player at your table the door puzzle is for is probably not the triggerhappy wizard.
MarleyVengeance
You are absolutly right. It still feels shitty, putting 4+ hours in a Puzzle to just let it vanish into thin Air.
the secret is to reuse the things they break in ways they never expect, move the door puzzle to a treasure chest, etc.
Fatbird
Agree on both counts. I genuinely think "I just break the fucking door down." is a perfectly valid solution and want to encourage it. But,1/
you can't always get away with that. The solution to one of my puzzles, a list of glyphs after putting the glyphs together, was the 2/
sequence to unlock a chamber holding the bosses heart. They still got to fight and eventually beat him, but boy howdy was it a bad time
FlameBeard86
Who puts 4 hours into a puzzle? Bullshit. I've designed a LOT of fucking puzzles and I've never spent more than 30 minutes on one, max.
Colddamage
Sounds like you make generic puzzles honestly
Lol!!! No. I've just been doing this for a really long time, and I do it as a hobby, even when I'm not actively running a game.
And from day one you created intricate puzzles with lore based solutions in 30 minutes?
I don't make them often and I am not good with Puzzles. I wright good lore and ludonarrative but my puzzles are ... not good or take long
That's valid. If the reason it takes you forever is inexperience, that's perfectly okay. Just recognize that you personal experience isn't a
reliable benchmark for how long it reasonably should take someone to design one.
kusuriya
Roll a perception check, 1. Okay, you cast, the spell hits a reflective barrier and reflects back at the wizard vaporizing them.
Any DM who pulled shit like this has no business being a DM.
LordNergal
I had a DM pull this all the time. It was usually the rogue's fault for not warning the wizard of the magical trap. On one occasion, it 1/
was the wizard's fault for not remembering every single door encountered up to this point had spell reflection or that we were breaking 2/
into a mage prison, so of course the puzzle door is going to have it too! 3/3
Rulweylan
In all fairness, anyone who casts a spell at a door in a mage prison kinda deserves the reflected spell.
I had no problem with alternate solutions, but I had a pet peeve with "I go through the door." My players learn to open the door and look.
There was a solid month with one party where there was a padded 20-ft pit on the other side of they did that. No damage, just wasted time.
Honestly my pet peeve runs there other direction (probably because we're not a dungeon heavy campaign) but it's like "can we not sit in 1/2
Hallway and look in at the room?" Just go in and I'll give you a chance to react if theres something dangerous.
You don't enjoy watching your players descend into sanity-damaging paranoia as they keep hearing you say, "You detect no traps this time"?
What the fuck is wrong with all of the people on here getting mad about this? As a DM with 17 years of experience, this is fucking brilliant
Totally agree
Seigeengine
No, it's fucking stupid, but fine. They wasted resources, and I can reuse the puzzle later with superficial changes.
Seriously. its about forging a narrative. Nuking the puzzle door may be far more memorable than tediously solving it. And no more spell slot
How did this get downvoted? If you're any good at DMing, you realize at least 1/3 of your plans are made irrelevant by player decisions.
It's brilliant the first time. Thereafter, it's kinda annoying and boring, especially if other players want to do the puzzle.
PontifexEroticus
I remember people bitching about this shit on the TSR forums back in the 2.E days. It's hardly new.
It's a very repeatable way to ignore non-combat based content (good puzzle doors take a long time to make too!)
As a dm with 5 years experience I would let it slide a few times but I'd defo be thinking of ways to keep my puzzles relevant.
Dude, if the wizard wants to waste his sixth level spell slots on door puzzles, fucking let him. It's fewer spell slots for monsters.
ElbowDeepinaTinyOctopus
"I want my players to think outside the box, be creative, etc." *players think outside the box. "No, not like that."
Thinking out side the box is throwing a horse on fire thru a window as a distraction. Its not , use fireball to solve all problems.
Im totally fine with zany solutions, but as dm i have the right to weigh the degree of the action and whether its worth bending the rule
Exactly!!
sturm24
Ok, you vaporize a few inches of the doors surface and break the lock mechanism, the door is still locked. What do you do next?
dogestyle
I cast Ray of Greater Disintegration
Well its a Giant door... lets say a meter thick. So that gets you to allmost the first ¼. The hinges start to crack.
I cast Ray of Greatest Disintegration
Xyrer
Bombarda... Maxima
JadeRabbit21
abcismasta
Disintegrate destroys up to a 10 ft cube, the real answer is that any wizard worth their salt would have anticipated disintegrate and 1/2
Enchanted the door with some simple durability magic, to prevent it being forced, and disintegrate doesn't affect magic items, 2/2
10ft cube is about .3 cubic meter. If the door is, say, 10x5 it takes a thin slice from the surface.
No no, a cube 10 feet on each side, not 10 cubic feet. A massive amount of material.
It's 10ft on each side (1000cu. ft.) It will cut 3 meters wide, high, and deep. Show me a door that's 3m thick and I'll show you a bad DM
Nekocatz13
The door is enchanted with plot armor
Codecomp
Aka reflect magic. Grab a new character sheet.
Never outright kill by fiat, and ideally don't just say 'no'. Have it make life harder later on. I'd make it like clipping through a wall 1/
in a pc game. Suddenly flagged events like platforms rising out of water for you to cross don't trigger 2/2
DorkJedi
Spell reflection.
xtreampb
You cast the spell and it appears to have no effect. You are now down a spell slot
DemonFluffer1000
ReverseTrapTsukasa
The real storage is in noneuclidean space. You can only redirect the door to the correct space by solving the puzzle on this side.
Yes the "on this side" is there because it is Intentionally Ominous™.
Noctourn
My dnd group fell apart when this happened. Every attempt at a non combat based task ended badly
TychoTheMad
"The symbol of the horned bear burns bright for a moment, before disappearing. Somewhere distant, a roar shakes the treeline."
Fuck that. The interior of the door was hollow and full of mercury, which begins to flow rapidly down the corridor towards you.
Beelsebooob
Embedded door were 600 skeletal warriors, you just freed them!
Any magical item is immune to disintegrate, conveniently.
Trassation
I have played with a lot of GM's that would basically say just that.
ProppaGanda
Or there are very angry ogres behind now
AnythingMuchShorter
Congrats, you were so effective you blew up the door AND the bridge on the other side.
luckily there is another bridge you can lower into place, on the dais beside the pit there are 5 symbols and 5 animal carvings...
Covidnineteen
I've actually used this line before. Though if it's creative enough I won't use the plot armor.
Topstar
"OK you fire your ray on the mirror door and disintegrate yourself roll up another character"
JayDeeDubs
And then soon you're DMing for your stuffed animals. It's a win win!
KeithSvenson
see now THAT is how you get people to not want you to dm anymore cause you're a gigantic cunt.
CommentBot3000
"I target the wall next to the door".
RealRaceRiotsAreAboutGettingBlueshelledInMarioKart
Magic exudes from the door into the wall in striations. Causing it to explode, not disintegrate. Shrapnel hits you at 300mph... *Roll dmg*
StormWingDelta
lol to live through that you either have to be tanky as heck or lucky. XD
The doors magic, sealing what ever is behind it, arcs out from the frame and counters your spell. Now. Back. To. The. Puzzle.
lordretroCartoonGod
Once had a player decide to walk into the wall and whichever way his nose deflected was the path we would take in dungeon.
Instead of his nose deflecting, he walked straight through the illusion and into the treasure room and artifact we were there to receive.
Retrieve* DM just laughed and laughed and then had us fight the dungeon boss in the hallway instead.
AFistfulOfDollHairs
The wall next to the door is housing 15 red dragons who all have raging hardons for smartass mages. Make an endurance saving throw.
Shovi
I'd pay to watch that.
Oh sorry, I thought inginuity was a good thing. I'll hang back and let you railroad the party along your story.
waifusouls
Throwing disintegration at everything remotely challenging isn't ingenuity.
ReaperCDN
Really? If you have a locked door and the route brought the right tool, lockpicks, is that his moment to shine? So why shit all over the /1
Oh, sorry. I thought story was a good thing. I'll hang back and let you derail a carefully thought-out adventure based on your whims.
There's no need to punish inginuity. Just give the wall the same plot armor. Or maybe just allow the players to do something clever.
QueenLittlePixie
Found "that guy"!!
Natural 20.
After the 15th consecutive dragon blows it’s load and passes out your gaping butthole catches the wind and sets you aloft where you land in
A nursery for little boys who try to bend the rules where you live out the rest of your days drinking juice and eating cookies like a baby.
IceWeaselX
DM is God and does not have to allow it.
If they're is no chance of success having the player roll is a waste of everyone's time. if a 20 is not a success tell them not to roll.
Means nothing on saving throws. Only matters on an attack roll.
This is a skill check not a saving throw. Though you are correct RAW natural 20 is only a "Critical" on an attack. On skill it's 20+mod
monocline
"Are you sure?" "Yes!" "...make a dex saving throw..."
You want to have real fun? Make them make a saving throw, but then don't mention anything happening. If they ask, just shrug. Paranoia.
IOnlyFavouriteDogPictures
"What's your passive perception again?"
jhs2595
24, my character is hyper-perceptive.
+10 divine modifyier says you get goosebumps and a permanent feeling of dread. Congratz on the Anxiety
Good to know
RickterDeathBeard
Exactly!!! You are God of this game they can’t ruin all your fun ofc if they find a creative way around don’t stipple it
Yup. I had tons of fun with that as DM and players enjoyed it. Also had a DM that would get pissy if you circumvented and would retaliate.
That’s a bad dm he should never stop people from having fun if it’s creative and possible let them do it or at least try
stxtfr
Stipple? Stifle?
I’m stupid ok
awildsforzemon
Stipple. Spending the time just painting or drawing out scenes is going to make everyone else bored and wonder “why the fuck?”
tschallacka
A small face on the engraved door springs to live and exclaims [Full Counter]
WeakOldMeat
Door just summons Escanor
QUICK! WHAT TIME IS IT ABOVE GROUND!
madjo
Roll for initiative
1
scribethemad
Tried to do that my first D&D game to the statue I KNEW was going to turn the guy into the last boss, DM wouldn't let me since it had no HP
Keairan
If they want to get through that way, let them. However, don't give them extra rewards. I always give extra rewards for solving puzzles.
TheMalcontent
It could be worse, he could have used it to topple a tower which you had created multiple complex encounters inside
sticksosteel
I dunno, if you’re gonna bust out the big guns, you deserve a reward.
tysker86
burned a high level spell slot. Thats what puzzles and encounters are for, burning resources of the players. The door did its job.
JimJamesJimothie
I mean that’s a 6th level spell, so they’re at least level 11. Using it this way instead of saving for a difficult fight. Go on ahead.
tobor440
"Unfortunately, Ray of Disintegration has no effect on magic items, and since the door is enchanted, it is a waste of that slot."
Jarjarthejedi
This is the correct answer. The kind of player that interrupts descriptions to lazily throw spells at the problem is 99% of the time the
Jarjarthejedi
kind of player who doesn't read spell descriptions either, so kill two birds with one stone. They used the slot and it was worthless because
Jarjarthejedi
they didn't pay attention to their spells or what you were saying. Now, what would the rest of the party like to do?
DukeDarkwood
Checks out. https://www.5esrd.com/spellcasting/all-spells/d/disintegrate/
brickius
The door disintegrates, behind it is another door, it has five symbols... I CAN DO THIS ALL DAY GREG
ChunkOfJuice
I cast etherealness and walk through that door. BET YOU WISH YOU READ MY SPELL LIST NOW DONCHA BOB?
Killersmail
The door is 5 foot wide. In the middle there is anti-magic field, your being is squised in the mechanism of the door. You are dead.
DukeDarkwood
You don't even need an A-M field to stop ethereal/phasing/whatever. Mix gorgon blood into the material of the door. Prevents passage.
DukeDarkwood
Alternately, put a deathtrap on the other side. Something fiendishly complicated. Magic, poison, blades, the works.
Munkor350
This one I like.
Velosh
"Oh jeez what a shame you didn't realize the door was surrounded by an antimagic field, solve the fucking puzzle Jeff"
w1n5t0ns
ah yes let me just... mages disjunction. you were saying? about the pile of ashe that was the puzzle?
Velosh
Nah, at that level I wouldn't bother with that kind of puzzle, it would be something different entirely.
Shineupordown
Reflect magic , RIP Jeff
DeDominator
And wizard has an aura that nullifies all magic defenses.
wmzer0mw1
the door was trapped with magic detection causing a thick swarm of spiders fall on you, roll for for constitution.
kikiohearts
I'm sure every single d&d character I've ever rolled would rather die after that.
Ilove314159
Disintegrate the door.... Such a Jeff thing to do
noneweregiven
"Barbarian, get your dense skull in here and throw yourself at this door until one of you breaks. It insulted your hammer."
TheHellbilly
"Pierce magic it is!"
UndulatingTerrain
'Pierce Magic, the highly renowned wizard-bard heartthrob appears from thin air, adjusts his hair, winks, and casts psychic scream.'
Velosh
"I mean, if you're sure you wanna go through with 2 less casts of Ray of Disintegration by all means, just know that wasn't the only puzzle"
Velosh
aka "I'll make you fuckers use your brains one way or another before the night is through!"
zFUBARz
My I'm the only member of the party trying to use his wits to out maneuver an Aboleth currently. It's very frustrating. DM agrees
daviesdean982
My party fought an necromancer aboleth underwater against 2 NPCs he mind controlled and a shark while everyone was fighting an aboleth 1/2
TheHellbilly
Rpgs are fun until players arrive. ?
Velosh
I love the planning process, and I love players who can think around the problem in ways I don't expect, but sometimes its BS and they know.
HedonistBeard
aka "The reason we all died is because you suck at making adventures!" "No, it's because you were idiots." "Same thing."
faultysage
"On the other side of the door is a Swarm of Swarm of Tarrasques. Roll for initiative at disadvantage."
MayMyEnemiesLiveLong
Turrqaques travel in herds.
trigonman3
(Swarm)^2 of Tarrasques
NuclearButtPlugFromPlanetX
Lich Tarrasques
VayaKahvi
we skipped to the end of a dungeon, without even realizing it, because the druid used Shape Stone to get a metal door off the wall it was 1/
VayaKahvi
mounted to; the door was kept by the beef cleric we had and used to solve so many other problems down the line.
ArmoredWanderer
You're going to spend a 6th level spell because you're too lazy to solve a riddle? Hope you're not going to regret not having that later...
DukeDarkwood
"The door vanishes with a green glow, and you stare into the glowing red eyes of a bronze golem." Link in reply:
ArmoredWanderer
Yeah pretty much, don't add the golem as a response to the wasted spell though, just make a challenging dungeon where players have to be 1/2
ArmoredWanderer
smart about using their ressources. Then one of these days make a "puzzle" door, where they're pressed for time so that then it's smart 2/3
ArmoredWanderer
to use the disintegrate to bypass it fast before a trap causes a TPK. 3/3
DukeDarkwood
https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/constructs/golems/golem-bronze/ FIERCE sucker. Not *the* most durable,
DukeDarkwood
but pretty up there and with nasty nasty attacks and defenses.
waitokayokaywaitwaht
If you ever played dnd you know how unrealistic it would be that dm would be like "welp, nothing I can do about that"
ambiencenever
Ahh, dnd, the rail shooter game we all know so well. If you don't want your players to exercise options, why not write a book instead?
Xalaqia
Reward cleverness of your players. Also high level parties can bypass a lot of obstacles.
falconuruguay
AndrewBrandon
If it's a magical puzzle then the person that created it probably added anti magic defenses like being able to reflect spells at the caster
darkyamir
Does it really matter if they are using resources and are having fun doing it?
derekjohn
Has nobody heard of Alexander and the Gordian Knot ?
konelhft
No, but I've heard about Alexander and the terrible, horrible, no good, very bad day.
ChunkOfJuice
I have knot.
DukeDarkwood
Super-intricate knot, whoever can unravel it is destined for... something. Alexander "unraveled" it with his sword.
semiAnonymousMe
Level 12 adventurers probably aren't solving many door puzzles at that point, at least ones that aren't magic resistant.
TempestRose
Oh no I am a near godlike being that can manipulate and destroy reality with a thought but this one puzzle door has foiled my prowess! /s
Shelest
The door was actually supporting a stone beam, that acted as a plug for a pool filled with lava.
syntheticgod8
That's why so many old adventures have doors described as being immune to magic or that does nasty things when you attempt to screw with it.
sudokori
On the other side of the door is a group of surprised enemies. Roll initiative, all friendly characters get advantage. Reward resource usage
nikkinikorasu
I agree with the sentiment. I'd only give them the initiative bonus if the rest of the crew was prepared and the enemies couldn't hear >>>
nikkinikorasu
<<< the casting.
sudokori
Considering how thick the door was I’d make it at least a DC 20 perception check to hear conversation-volume casting through the door.
asm80dfa8sdfj
How thick was the door?
sudokori
If it was thick enough to be a puzzle door it was probably made of stone or metal. Thick enough for mechanisms.
hwatL4bloopy
The puzzle is disintegrated off the door making it unsolvable. You are locked out.
doesntmatter
You disintegrate three of the symbols. Better remember which was which.
whitebbwolf
also there seems to be a deep rumble coming from the stones and theres some sand coming down from the seeling
frogglesmash
Jokes aside, punishing players for using their abilities is a dick move, especially if it's to railroad them.
Largerabbit
Eh, depends. If other players love puzzles and they are being dicks then absolutely punish them. If they are just thinking laterally, cool
blindlynx
Yeah, but this is more of a player not thinking and getting consequences. Plus it's more fun to run with it than just go 'k, you're in'
p75369
And it's not unreasonable. Assuming the dungeon is appropriately geared to defend against a lvl 11 party (at least), 1/2
p75369
a competent designer would have taken a known spell into account when designing their security system. 2/2
MordocDeforge
If my players do not allow my to finish the description. Then I will corrupt the action. "You disintegrate the door reveling the .." 1/?
MordocDeforge
reveling the enchanted mithril plates that now lock. You have been locked out of the room and you hear multiple roars coming from the other
MordocDeforge
hallways. Roll for initiative." This is a consequence of actions.
MordocDeforge
I always make sure to add details to my notes for when players are dicks.
LuminoZero
Players have a bad habit of thinking they are special. They aren't. There were Level 13 Wizards before they strolled along.
Largerabbit
Or my personal favorite: you improperly disengaged the trap the puzzle was attached to. It has now gone off
MajorSession
Roll a dexterity saving throw!
Largerabbit
You're punishing the wizard. Make it str or sc based lol
Largerabbit
Ac* freaking auto correct
MajorSession
Hmm. *Trap goes off* The roof drops down on you, throw a strength saving throw to see if you survive the rockfall.
IdiotPatrol
Does a 28 hit?
kitgunny
spells are a resource much like cunning and intelligence, allow players to use one if they lack the other.
skallagrim
This guy gets it
darkyamir
Right? If they are using resources and are having fun, I don't see an issue here...
mondeca
They might have more smarts than they realize, and having a master key for every puzzle is boring.
ChunkOfJuice
1. Puzzle take a very long time to make. 2. The player at your table the door puzzle is for is probably not the triggerhappy wizard.
MarleyVengeance
You are absolutly right. It still feels shitty, putting 4+ hours in a Puzzle to just let it vanish into thin Air.
kitgunny
the secret is to reuse the things they break in ways they never expect, move the door puzzle to a treasure chest, etc.
Fatbird
Agree on both counts. I genuinely think "I just break the fucking door down." is a perfectly valid solution and want to encourage it. But,1/
Fatbird
you can't always get away with that. The solution to one of my puzzles, a list of glyphs after putting the glyphs together, was the 2/
Fatbird
sequence to unlock a chamber holding the bosses heart. They still got to fight and eventually beat him, but boy howdy was it a bad time
FlameBeard86
Who puts 4 hours into a puzzle? Bullshit. I've designed a LOT of fucking puzzles and I've never spent more than 30 minutes on one, max.
Colddamage
Sounds like you make generic puzzles honestly
FlameBeard86
Lol!!! No. I've just been doing this for a really long time, and I do it as a hobby, even when I'm not actively running a game.
Colddamage
And from day one you created intricate puzzles with lore based solutions in 30 minutes?
MarleyVengeance
I don't make them often and I am not good with Puzzles. I wright good lore and ludonarrative but my puzzles are ... not good or take long
FlameBeard86
That's valid. If the reason it takes you forever is inexperience, that's perfectly okay. Just recognize that you personal experience isn't a
FlameBeard86
reliable benchmark for how long it reasonably should take someone to design one.
kusuriya
Roll a perception check, 1. Okay, you cast, the spell hits a reflective barrier and reflects back at the wizard vaporizing them.
FlameBeard86
Any DM who pulled shit like this has no business being a DM.
LordNergal
I had a DM pull this all the time. It was usually the rogue's fault for not warning the wizard of the magical trap. On one occasion, it 1/
LordNergal
was the wizard's fault for not remembering every single door encountered up to this point had spell reflection or that we were breaking 2/
LordNergal
into a mage prison, so of course the puzzle door is going to have it too! 3/3
Rulweylan
In all fairness, anyone who casts a spell at a door in a mage prison kinda deserves the reflected spell.
nikkinikorasu
I had no problem with alternate solutions, but I had a pet peeve with "I go through the door." My players learn to open the door and look.
nikkinikorasu
There was a solid month with one party where there was a padded 20-ft pit on the other side of they did that. No damage, just wasted time.
ChunkOfJuice
Honestly my pet peeve runs there other direction (probably because we're not a dungeon heavy campaign) but it's like "can we not sit in 1/2
ChunkOfJuice
Hallway and look in at the room?" Just go in and I'll give you a chance to react if theres something dangerous.
LordNergal
You don't enjoy watching your players descend into sanity-damaging paranoia as they keep hearing you say, "You detect no traps this time"?
FlameBeard86
What the fuck is wrong with all of the people on here getting mad about this? As a DM with 17 years of experience, this is fucking brilliant
darkyamir
Totally agree
Seigeengine
No, it's fucking stupid, but fine. They wasted resources, and I can reuse the puzzle later with superficial changes.
skallagrim
Seriously. its about forging a narrative. Nuking the puzzle door may be far more memorable than tediously solving it. And no more spell slot
nikkinikorasu
How did this get downvoted? If you're any good at DMing, you realize at least 1/3 of your plans are made irrelevant by player decisions.
Rulweylan
It's brilliant the first time. Thereafter, it's kinda annoying and boring, especially if other players want to do the puzzle.
PontifexEroticus
I remember people bitching about this shit on the TSR forums back in the 2.E days. It's hardly new.
ChunkOfJuice
It's a very repeatable way to ignore non-combat based content (good puzzle doors take a long time to make too!)
ChunkOfJuice
As a dm with 5 years experience I would let it slide a few times but I'd defo be thinking of ways to keep my puzzles relevant.
FlameBeard86
Dude, if the wizard wants to waste his sixth level spell slots on door puzzles, fucking let him. It's fewer spell slots for monsters.
ElbowDeepinaTinyOctopus
"I want my players to think outside the box, be creative, etc." *players think outside the box. "No, not like that."
wmzer0mw1
Thinking out side the box is throwing a horse on fire thru a window as a distraction. Its not , use fireball to solve all problems.
wmzer0mw1
Im totally fine with zany solutions, but as dm i have the right to weigh the degree of the action and whether its worth bending the rule
FlameBeard86
Exactly!!
sturm24
Ok, you vaporize a few inches of the doors surface and break the lock mechanism, the door is still locked. What do you do next?
dogestyle
I cast Ray of Greater Disintegration
sturm24
Well its a Giant door... lets say a meter thick. So that gets you to allmost the first ¼. The hinges start to crack.
dogestyle
I cast Ray of Greatest Disintegration
Xyrer
Bombarda... Maxima
JadeRabbit21
abcismasta
Disintegrate destroys up to a 10 ft cube, the real answer is that any wizard worth their salt would have anticipated disintegrate and 1/2
abcismasta
Enchanted the door with some simple durability magic, to prevent it being forced, and disintegrate doesn't affect magic items, 2/2
sturm24
10ft cube is about .3 cubic meter. If the door is, say, 10x5 it takes a thin slice from the surface.
abcismasta
No no, a cube 10 feet on each side, not 10 cubic feet. A massive amount of material.
asm80dfa8sdfj
It's 10ft on each side (1000cu. ft.) It will cut 3 meters wide, high, and deep. Show me a door that's 3m thick and I'll show you a bad DM
Nekocatz13
The door is enchanted with plot armor
Codecomp
Aka reflect magic. Grab a new character sheet.
Rulweylan
Never outright kill by fiat, and ideally don't just say 'no'. Have it make life harder later on. I'd make it like clipping through a wall 1/
Rulweylan
in a pc game. Suddenly flagged events like platforms rising out of water for you to cross don't trigger 2/2
DorkJedi
Spell reflection.
xtreampb
You cast the spell and it appears to have no effect. You are now down a spell slot
DemonFluffer1000
ReverseTrapTsukasa
The real storage is in noneuclidean space. You can only redirect the door to the correct space by solving the puzzle on this side.
ReverseTrapTsukasa
Yes the "on this side" is there because it is Intentionally Ominous™.
Noctourn
My dnd group fell apart when this happened. Every attempt at a non combat based task ended badly
TychoTheMad
"The symbol of the horned bear burns bright for a moment, before disappearing. Somewhere distant, a roar shakes the treeline."
Rulweylan
Fuck that. The interior of the door was hollow and full of mercury, which begins to flow rapidly down the corridor towards you.
Beelsebooob
Embedded door were 600 skeletal warriors, you just freed them!
Seigeengine
Any magical item is immune to disintegrate, conveniently.
Trassation
I have played with a lot of GM's that would basically say just that.
ProppaGanda
Or there are very angry ogres behind now
AnythingMuchShorter
Congrats, you were so effective you blew up the door AND the bridge on the other side.
AnythingMuchShorter
luckily there is another bridge you can lower into place, on the dais beside the pit there are 5 symbols and 5 animal carvings...
Covidnineteen
I've actually used this line before. Though if it's creative enough I won't use the plot armor.
Topstar
"OK you fire your ray on the mirror door and disintegrate yourself roll up another character"
JayDeeDubs
And then soon you're DMing for your stuffed animals. It's a win win!
KeithSvenson
see now THAT is how you get people to not want you to dm anymore cause you're a gigantic cunt.
CommentBot3000
"I target the wall next to the door".
RealRaceRiotsAreAboutGettingBlueshelledInMarioKart
Magic exudes from the door into the wall in striations. Causing it to explode, not disintegrate. Shrapnel hits you at 300mph... *Roll dmg*
StormWingDelta
lol to live through that you either have to be tanky as heck or lucky. XD
ChunkOfJuice
The doors magic, sealing what ever is behind it, arcs out from the frame and counters your spell. Now. Back. To. The. Puzzle.
lordretroCartoonGod
Once had a player decide to walk into the wall and whichever way his nose deflected was the path we would take in dungeon.
lordretroCartoonGod
Instead of his nose deflecting, he walked straight through the illusion and into the treasure room and artifact we were there to receive.
lordretroCartoonGod
Retrieve* DM just laughed and laughed and then had us fight the dungeon boss in the hallway instead.
AFistfulOfDollHairs
The wall next to the door is housing 15 red dragons who all have raging hardons for smartass mages. Make an endurance saving throw.
Shovi
I'd pay to watch that.
CommentBot3000
Oh sorry, I thought inginuity was a good thing. I'll hang back and let you railroad the party along your story.
waifusouls
Throwing disintegration at everything remotely challenging isn't ingenuity.
ReaperCDN
Really? If you have a locked door and the route brought the right tool, lockpicks, is that his moment to shine? So why shit all over the /1
mondeca
Oh, sorry. I thought story was a good thing. I'll hang back and let you derail a carefully thought-out adventure based on your whims.
CommentBot3000
There's no need to punish inginuity. Just give the wall the same plot armor. Or maybe just allow the players to do something clever.
QueenLittlePixie
Found "that guy"!!
mondeca
Natural 20.
AFistfulOfDollHairs
After the 15th consecutive dragon blows it’s load and passes out your gaping butthole catches the wind and sets you aloft where you land in
AFistfulOfDollHairs
A nursery for little boys who try to bend the rules where you live out the rest of your days drinking juice and eating cookies like a baby.
IceWeaselX
DM is God and does not have to allow it.
ChunkOfJuice
If they're is no chance of success having the player roll is a waste of everyone's time. if a 20 is not a success tell them not to roll.
ReaperCDN
Means nothing on saving throws. Only matters on an attack roll.
ChunkOfJuice
This is a skill check not a saving throw. Though you are correct RAW natural 20 is only a "Critical" on an attack. On skill it's 20+mod
monocline
"Are you sure?" "Yes!" "...make a dex saving throw..."
nikkinikorasu
You want to have real fun? Make them make a saving throw, but then don't mention anything happening. If they ask, just shrug. Paranoia.
IOnlyFavouriteDogPictures
"What's your passive perception again?"
jhs2595
24, my character is hyper-perceptive.
whitebbwolf
+10 divine modifyier says you get goosebumps and a permanent feeling of dread. Congratz on the Anxiety
monocline
Good to know
RickterDeathBeard
Exactly!!! You are God of this game they can’t ruin all your fun ofc if they find a creative way around don’t stipple it
lordretroCartoonGod
Yup. I had tons of fun with that as DM and players enjoyed it. Also had a DM that would get pissy if you circumvented and would retaliate.
RickterDeathBeard
That’s a bad dm he should never stop people from having fun if it’s creative and possible let them do it or at least try
stxtfr
Stipple? Stifle?
RickterDeathBeard
I’m stupid ok
awildsforzemon
Stipple. Spending the time just painting or drawing out scenes is going to make everyone else bored and wonder “why the fuck?”
tschallacka
A small face on the engraved door springs to live and exclaims [Full Counter]
WeakOldMeat
Door just summons Escanor
tschallacka
QUICK! WHAT TIME IS IT ABOVE GROUND!
madjo
Roll for initiative
tschallacka
1