"Malfunction"

Jul 20, 2026 8:42 PM

let's not forget: it really happened

The instructor felt the wind...

1 week ago | Likes 1 Dislikes 0

1 week ago | Likes 9 Dislikes 0

The bullet holes nowhere near the targets is a nice touch

1 week ago | Likes 12 Dislikes 0

Good catch!

1 week ago | Likes 2 Dislikes 0

I am pretty sure this is what they trained the turret AI on in Helldivers 2....

1 week ago | Likes 19 Dislikes 0

I love when my turrets randomly decide that the lone flea walking outside of aggro range directly behind me is more of a threat than the Bile Titan stomping its way towards our position.

1 week ago | Likes 4 Dislikes 0

With the ship upgrade, marking targets helps a little.

1 week ago | Likes 1 Dislikes 0

I thought that only worked for Mortars.

1 week ago | Likes 1 Dislikes 0

My understanding was this was an attempt at an anti drone weapon. Similar to the idea of ships with anti missile capabilities of multiple computer controlled mini guns. Clearly needs some work.

1 week ago | Likes 2 Dislikes 0

My understanding was it was a dual barrel mount but theh opted to put a single barrel on and put the ammo box where the second barrel should have been

1 week ago | Likes 1 Dislikes 0

It's also offcenter-mounted, so equal-and-opposite-forces and all, the gun gets spun around the pole unless it's really well braced.

1 week ago | Likes 1 Dislikes 0

I like how blender becomes slowly mainstream in the industry

1 week ago | Likes 6 Dislikes 1

My only real issue with Blender is that coming from 3DSMax, the GUI is just a nightmare to navigate.

1 week ago | Likes 2 Dislikes 0

Still haven't figure out to delete the default cube.

1 week ago | Likes 3 Dislikes 0

You don't. It's your cube now.

1 week ago | Likes 2 Dislikes 0

It's a perfect companion.

1 week ago | Likes 2 Dislikes 0